aboutsummaryrefslogtreecommitdiff
path: root/src/libjin/Input
diff options
context:
space:
mode:
Diffstat (limited to 'src/libjin/Input')
-rw-r--r--src/libjin/Input/je_event.cpp8
-rw-r--r--src/libjin/Input/je_event.h121
-rw-r--r--src/libjin/Input/je_input.h9
-rw-r--r--src/libjin/Input/je_joypad.cpp0
-rw-r--r--src/libjin/Input/je_joypad.h56
-rw-r--r--src/libjin/Input/je_keyboard.cpp0
-rw-r--r--src/libjin/Input/je_keyboard.h20
-rw-r--r--src/libjin/Input/je_mouse.cpp28
-rw-r--r--src/libjin/Input/je_mouse.h49
9 files changed, 0 insertions, 291 deletions
diff --git a/src/libjin/Input/je_event.cpp b/src/libjin/Input/je_event.cpp
deleted file mode 100644
index 318ce59..0000000
--- a/src/libjin/Input/je_event.cpp
+++ /dev/null
@@ -1,8 +0,0 @@
-#include "SDL2\SDL.h"
-
-#include "je_event.h"
-
-namespace JinEngine
-{
-
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/libjin/Input/je_event.h b/src/libjin/Input/je_event.h
deleted file mode 100644
index 9fe34ff..0000000
--- a/src/libjin/Input/je_event.h
+++ /dev/null
@@ -1,121 +0,0 @@
-#ifndef __JE_EVENT_H__
-#define __JE_EVENT_H__
-#include "../core/je_configuration.h"
-#if defined(jin_input)
-
-namespace JinEngine
-{
- namespace Input
- {
- #if jin_input == jin_input_sdl
- #include "SDL.h"
-
- typedef SDL_Event Event;
- typedef SDL_Keycode Key;
- typedef SDL_MouseWheelEvent Wheel;
-
- ///
- ///
- ///
- enum EventType {
- QUIT = SDL_QUIT,
- /* keyboard events */
- KEY_DOWN = SDL_KEYDOWN,
- KEY_UP = SDL_KEYUP,
- /* mouse events */
- MOUSE_MOTION = SDL_MOUSEMOTION,
- MOUSE_BUTTON_DOWN = SDL_MOUSEBUTTONDOWN,
- MOUSE_BUTTON_UP = SDL_MOUSEBUTTONUP,
- MOUSE_WHEEL = SDL_MOUSEWHEEL,
- /* joypad events */
- JOYBUTTONDOWN = SDL_JOYBUTTONDOWN,
- JOYBUTTONUP = SDL_JOYBUTTONUP,
- JOYAXISMOTION = SDL_JOYAXISMOTION,
- JOYBALLMOTION = SDL_JOYBALLMOTION,
- JOYHATMOTION = SDL_JOYHATMOTION,
- JOYDEVICEADDED = SDL_JOYDEVICEADDED,
- JOYDEVICEREMOVED = SDL_JOYDEVICEREMOVED,
- CONTROLLERBUTTONDOWN = SDL_CONTROLLERBUTTONDOWN,
- CONTROLLERBUTTONUP = SDL_CONTROLLERBUTTONUP,
- CONTROLLERAXISMOTION = SDL_CONTROLLERAXISMOTION,
- /* window evnets */
- WINDOW_EVENT = SDL_WINDOWEVENT,
- };
-
- ///
- ///
- ///
- enum WindowEvent {
- WINDOW_SHOWN = SDL_WINDOWEVENT_SHOWN ,
- WINDOW_HIDDEN = SDL_WINDOWEVENT_HIDDEN ,
- WINDOW_EXPOSED = SDL_WINDOWEVENT_EXPOSED ,
- WINDOW_MOVED = SDL_WINDOWEVENT_MOVED ,
- WINDOW_RESIZED = SDL_WINDOWEVENT_RESIZED ,
- WINDOW_SIZE_CAHNGE = SDL_WINDOWEVENT_SIZE_CHANGED ,
- WINDOW_MINIMIZED = SDL_WINDOWEVENT_MINIMIZED ,
- WINDOW_MAXIMIZED = SDL_WINDOWEVENT_MAXIMIZED ,
- WINDOW_RESTORED = SDL_WINDOWEVENT_RESTORED ,
- WINDOW_ENTER = SDL_WINDOWEVENT_ENTER ,
- WINDOW_LEAVE = SDL_WINDOWEVENT_LEAVE ,
- WINDOW_FOCUS_GAINED = SDL_WINDOWEVENT_FOCUS_GAINED,
- WINDOW_FOCUS_LOST = SDL_WINDOWEVENT_FOCUS_LOST ,
- WINDOW_CLOSE = SDL_WINDOWEVENT_CLOSE ,
- WINDOW_TAKE_FOCUS = SDL_WINDOWEVENT_TAKE_FOCUS ,
- WINDOW_HIT_TEST = SDL_WINDOWEVENT_HIT_TEST ,
- };
-
- ///
- ///
- ///
- inline int pollEvent(Event* e)
- {
- return SDL_PollEvent(e);
- }
-
- ///
- ///
- ///
- inline const char* getKeyName(Key key)
- {
- return SDL_GetKeyName(key);
- }
-
- ///
- ///
- ///
- inline const char* getButtonName(int button)
- {
- switch (button)
- {
- case 1: return "Left";
- case 2: return "Middle";
- case 3: return "Right";
- case 4: return "WheelUp";
- case 5: return "WheelDown";
- default: return "?";
- }
- }
-
- /*
- inline const char* getWheelName(Wheel wheel)
- {
- if (wheel.x == -1)
- return "left";
- else if (wheel.x == 1)
- return "right";
- else if (wheel.y == -1)
- return "near";
- else if (wheel.y == 1)
- return "far";
- else
- return "none";
- }
- */
-
- #endif // jin_input == jin_input_sdl
- } // namespace Input
-} // namespace JinEngine
-
-#endif // defined(jin_input)
-
-#endif // __JE_EVENT_H__
diff --git a/src/libjin/Input/je_input.h b/src/libjin/Input/je_input.h
deleted file mode 100644
index 2abee0a..0000000
--- a/src/libjin/Input/je_input.h
+++ /dev/null
@@ -1,9 +0,0 @@
-#ifndef __JE_INPUT_H__
-#define __JE_INPUT_H__
-
-#include "je_event.h"
-#include "je_keyboard.h"
-#include "je_mouse.h"
-#include "je_joypad.h"
-
-#endif \ No newline at end of file
diff --git a/src/libjin/Input/je_joypad.cpp b/src/libjin/Input/je_joypad.cpp
deleted file mode 100644
index e69de29..0000000
--- a/src/libjin/Input/je_joypad.cpp
+++ /dev/null
diff --git a/src/libjin/Input/je_joypad.h b/src/libjin/Input/je_joypad.h
deleted file mode 100644
index fb5dc38..0000000
--- a/src/libjin/Input/je_joypad.h
+++ /dev/null
@@ -1,56 +0,0 @@
-#ifndef __JE_JOYPAD_H__
-#define __JE_JOYPAD_H__
-
-#include <SDL2/SDL.h>
-
-namespace JinEngine
-{
- namespace Input
- {
-
- ///
- ///
- ///
- inline const char* getJoyButtonName(int button)
- {
- switch (button)
- {
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A: return "A"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_B : return "B"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X : return "X"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_Y: return "Y"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_BACK: return "Back"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_GUIDE: return "Guide"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_START: return "Start"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSTICK: return "LeftStick"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSTICK: return "RightStick"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return "LeftShoulder"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return "RightShoulder"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP: return "DpadUp"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN: return "DpadDown"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT: return "DpadLeft"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return "DpadRight"; break;
- default: return NULL;
- }
- }
-
- ///
- ///
- ///
- inline const char* getJoyAxisName(int axis)
- {
- switch (axis)
- {
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX: return "LeftX"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY: return "LeftY"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX: return "RightX"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY: return "RightY"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERLEFT: return "TriggerLeft"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return "TriggerRight"; break;
- }
- }
-
- } // namespace Input
-} // namespace JinEngine
-
-#endif // __JE_JOYPAD_H__
diff --git a/src/libjin/Input/je_keyboard.cpp b/src/libjin/Input/je_keyboard.cpp
deleted file mode 100644
index e69de29..0000000
--- a/src/libjin/Input/je_keyboard.cpp
+++ /dev/null
diff --git a/src/libjin/Input/je_keyboard.h b/src/libjin/Input/je_keyboard.h
deleted file mode 100644
index 25cfd5d..0000000
--- a/src/libjin/Input/je_keyboard.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#ifndef __JE_KEYBOARD_H__
-#define __JE_KEYBOARD_H__
-
-namespace JinEngine
-{
- namespace Input
- {
-
- ///
- ///
- ///
- class Keyboard
- {
-
- };
-
- } // namespace Input
-} // namespace JinEngine
-
-#endif // __JE_KEYBOARD_H__
diff --git a/src/libjin/Input/je_mouse.cpp b/src/libjin/Input/je_mouse.cpp
deleted file mode 100644
index 476b1a2..0000000
--- a/src/libjin/Input/je_mouse.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-#include "../core/je_configuration.h"
-#if defined(jin_input)
-
-#include "SDL.h"
-
-#include "je_mouse.h"
-
-namespace JinEngine
-{
- namespace Input
- {
-
- void Mouse::getState(int* x, int* y)
- {
- #ifdef jin_input == jin_input_sdl
- SDL_GetMouseState(x, y);
- #endif
- }
-
- void Mouse::setVisible(bool visible)
- {
- SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
- }
-
- } // namespace Input
-} // namespace JinEngine
-
-#endif // defined(jin_input) \ No newline at end of file
diff --git a/src/libjin/Input/je_mouse.h b/src/libjin/Input/je_mouse.h
deleted file mode 100644
index 3c4ad9b..0000000
--- a/src/libjin/Input/je_mouse.h
+++ /dev/null
@@ -1,49 +0,0 @@
-#ifndef __JE_MOUSE_H__
-#define __JE_MOUSE_H__
-#include "../core/je_configuration.h"
-#if defined(jin_input)
-
-#include "../common/je_singleton.hpp"
-
-namespace JinEngine
-{
- namespace Input
- {
-
- ///
- ///
- ///
- class Mouse : public Singleton<Mouse>
- {
- public:
- ///
- ///
- ///
- void getState(int* x, int* y);
-
- ///
- ///
- ///
- void setVisible(bool visible);
-
- private:
- singleton(Mouse);
-
- ///
- ///
- ///
- Mouse() {};
-
- ///
- ///
- ///
- ~Mouse() {};
-
- };
-
- } // namespace Input
-} // namespace JinEngine
-
-#endif // defined(jin_input)
-
-#endif // __JE_MOUSE_H__