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-rw-r--r--src/libjin/audio/audio_manager.h85
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diff --git a/src/libjin/audio/audio_manager.h b/src/libjin/audio/audio_manager.h
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+#ifndef __JE_AUDIO_H__
+#define __JE_AUDIO_H__
+
+#include "../core/configuration.h"
+#if defined(jin_audio)
+
+#include "../utils/macros.h"
+#include "../common/subsystem.hpp"
+
+#include "SDL2/SDL.h"
+
+namespace JinEngine
+{
+ namespace Audio
+ {
+
+ class Source;
+
+ ///
+ /// Audio manager.
+ ///
+ template<class SubAudio>
+ class AudioManager : public Subsystem<SubAudio>
+ {
+ public:
+ ///
+ /// Audio state.
+ ///
+ enum State
+ {
+ PLAY ,
+ STOP ,
+ PAUSE,
+ };
+
+ ///
+ /// AudioManager constructor.
+ ///
+ AudioManager()
+ : volume(1)
+ , state(State::PLAY)
+ {};
+
+ ///
+ /// AudioManager destructor.
+ ///
+ virtual ~AudioManager() {};
+
+ ///
+ /// Play all sources whose state is playing.
+ ///
+ virtual void play() = 0;
+
+ ///
+ /// Stop and remove all sources from the queue.
+ ///
+ virtual void stop() = 0;
+
+ ///
+ /// Pause audio.
+ ///
+ virtual void pause() = 0;
+
+ ///
+ /// Resume audio.
+ ///
+ virtual void resume() = 0;
+
+ ///
+ /// Set global audio volume.
+ ///
+ virtual void setVolume(float volume) = 0;
+
+ protected:
+ float volume;
+ State state;
+
+ };
+
+ } // namespace Audio
+} // namespace JinEngine
+
+#endif // jin_audio
+
+#endif // __JE_AUDIO_H__ \ No newline at end of file