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Diffstat (limited to 'src/libjin/audio/audio_manager.h')
-rw-r--r-- | src/libjin/audio/audio_manager.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/libjin/audio/audio_manager.h b/src/libjin/audio/audio_manager.h new file mode 100644 index 0000000..52757ba --- /dev/null +++ b/src/libjin/audio/audio_manager.h @@ -0,0 +1,85 @@ +#ifndef __JE_AUDIO_H__ +#define __JE_AUDIO_H__ + +#include "../core/configuration.h" +#if defined(jin_audio) + +#include "../utils/macros.h" +#include "../common/subsystem.hpp" + +#include "SDL2/SDL.h" + +namespace JinEngine +{ + namespace Audio + { + + class Source; + + /// + /// Audio manager. + /// + template<class SubAudio> + class AudioManager : public Subsystem<SubAudio> + { + public: + /// + /// Audio state. + /// + enum State + { + PLAY , + STOP , + PAUSE, + }; + + /// + /// AudioManager constructor. + /// + AudioManager() + : volume(1) + , state(State::PLAY) + {}; + + /// + /// AudioManager destructor. + /// + virtual ~AudioManager() {}; + + /// + /// Play all sources whose state is playing. + /// + virtual void play() = 0; + + /// + /// Stop and remove all sources from the queue. + /// + virtual void stop() = 0; + + /// + /// Pause audio. + /// + virtual void pause() = 0; + + /// + /// Resume audio. + /// + virtual void resume() = 0; + + /// + /// Set global audio volume. + /// + virtual void setVolume(float volume) = 0; + + protected: + float volume; + State state; + + }; + + } // namespace Audio +} // namespace JinEngine + +#endif // jin_audio + +#endif // __JE_AUDIO_H__
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