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Diffstat (limited to 'src/libjin/game/je_scene.h')
-rw-r--r-- | src/libjin/game/je_scene.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/libjin/game/je_scene.h b/src/libjin/game/je_scene.h new file mode 100644 index 0000000..811d1a8 --- /dev/null +++ b/src/libjin/game/je_scene.h @@ -0,0 +1,73 @@ +#ifndef __JE_GAME_SCENE_H__ +#define __JE_GAME_SCENE_H__ + +#include "../core/je_configuration.h" +#if defined(jin_game) + +#include <map> +#include <list> + +#include "je_entity.h" + +namespace JinEngine +{ + namespace Game + { + + /// + /// Handle all entities. + /// + class Scene + { + public: + /// + /// + /// + void addEntity(Entity* entity); + + /// + /// + /// + EntityList& getEntitiesByTag(uint32 tag); + + /// + /// + /// + EntityList& getEntitiesByLayer(uint32 layer); + + /// + /// + /// + void setEntitiesActiveByTag(uint32 tag); + + /// + /// + /// + void setEntitiesActiveByLayer(uint32 layer); + + /// + /// + /// + void removeEntitiesByLayer(uint32 layer); + + /// + /// + /// + void removeEntitiesByTag(uint32 tag); + + protected: + // all entities + EntitySet entities; + // all entities grouped by layer, render order + std::map<uint32, EntityList> layers; + // all entities grouped by tag + std::map<uint32, EntityList> tags; + + }; + + } // namespace Game +} // namespace JinEngine + +#endif // jin_game + +#endif
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