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-rw-r--r--src/libjin/game/je_scene.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/libjin/game/je_scene.h b/src/libjin/game/je_scene.h
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+++ b/src/libjin/game/je_scene.h
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+#ifndef __JE_GAME_SCENE_H__
+#define __JE_GAME_SCENE_H__
+
+#include "../core/je_configuration.h"
+#if defined(jin_game)
+
+#include <map>
+#include <list>
+
+#include "je_entity.h"
+
+namespace JinEngine
+{
+ namespace Game
+ {
+
+ ///
+ /// Handle all entities.
+ ///
+ class Scene
+ {
+ public:
+ ///
+ ///
+ ///
+ void addEntity(Entity* entity);
+
+ ///
+ ///
+ ///
+ EntityList& getEntitiesByTag(uint32 tag);
+
+ ///
+ ///
+ ///
+ EntityList& getEntitiesByLayer(uint32 layer);
+
+ ///
+ ///
+ ///
+ void setEntitiesActiveByTag(uint32 tag);
+
+ ///
+ ///
+ ///
+ void setEntitiesActiveByLayer(uint32 layer);
+
+ ///
+ ///
+ ///
+ void removeEntitiesByLayer(uint32 layer);
+
+ ///
+ ///
+ ///
+ void removeEntitiesByTag(uint32 tag);
+
+ protected:
+ // all entities
+ EntitySet entities;
+ // all entities grouped by layer, render order
+ std::map<uint32, EntityList> layers;
+ // all entities grouped by tag
+ std::map<uint32, EntityList> tags;
+
+ };
+
+ } // namespace Game
+} // namespace JinEngine
+
+#endif // jin_game
+
+#endif \ No newline at end of file