diff options
Diffstat (limited to 'src/libjin/game')
-rw-r--r-- | src/libjin/game/je_application.cpp | 104 | ||||
-rw-r--r-- | src/libjin/game/je_application.h | 58 |
2 files changed, 81 insertions, 81 deletions
diff --git a/src/libjin/game/je_application.cpp b/src/libjin/game/je_application.cpp index 1a3c5ed..19a74a0 100644 --- a/src/libjin/game/je_application.cpp +++ b/src/libjin/game/je_application.cpp @@ -18,64 +18,64 @@ using namespace JinEngine::Math; namespace JinEngine { - namespace Game - { + namespace Game + { - Application::Application() :_running(true) {}; + Application::Application() :_running(true) {}; - /* default game loop */ - void Application::run() - { - if (_onLoad != nullptr) - _onLoad(); - Window* wnd = Window::get(); - const int FPS = wnd ? wnd->getFPS() : 60; - const int MS_PER_UPDATE = 1000.0f / FPS; - _running = true; - Event e; - int current = getMilliSecond(); - int previous = current; - int dt = 0; - while (_running) - { - while (JinEngine::Input::pollEvent(&e)) - { - if (_onEvent != nullptr) - _onEvent(&e); - if (!_running) - goto quitloop; - } - previous = current; - current = getMilliSecond(); - dt = current - previous; - if (_onUpdate != nullptr) - _onUpdate(dt); + /* default game loop */ + void Application::run() + { + if (_onLoad != nullptr) + _onLoad(); + Window* wnd = Window::get(); + const int FPS = wnd ? wnd->getFPS() : 60; + const int MS_PER_UPDATE = 1000.0f / FPS; + _running = true; + Event e; + int current = getMilliSecond(); + int previous = current; + int dt = 0; + while (_running) + { + while (JinEngine::Input::pollEvent(&e)) + { + if (_onEvent != nullptr) + _onEvent(&e); + if (!_running) + goto quitloop; + } + previous = current; + current = getMilliSecond(); + dt = current - previous; + if (_onUpdate != nullptr) + _onUpdate(dt); glClear(GL_COLOR_BUFFER_BIT); - if (_onDraw != nullptr) - _onDraw(); - wnd->swapBuffers(); - sleep(16); - } - quitloop:; - } + if (_onDraw != nullptr) + _onDraw(); + wnd->swapBuffers(); + sleep(16); + } + quitloop:; + } - bool Application::startSystem(const SettingBase* setting) - { - if (setting == nullptr) - return false; - Application::Setting* s = (Application::Setting*) setting; - _onEvent = s->eventHandler; - _onUpdate = s->updater; - _onDraw = s->drawer; - _onLoad = s->loader; - return true; - } + bool Application::startSystem(const SettingBase* setting) + { + if (setting == nullptr) + return false; + Application::Setting* s = (Application::Setting*) setting; + _onEvent = s->eventHandler; + _onUpdate = s->updater; + _onDraw = s->drawer; + _onLoad = s->loader; + return true; + } - void Application::quitSystem() - { - } + void Application::quitSystem() + { + } - } // namespace Core + } // namespace Core } // namespace JinEngine #endif // jin_game
\ No newline at end of file diff --git a/src/libjin/game/je_application.h b/src/libjin/game/je_application.h index 9de6e1c..6eb8af2 100644 --- a/src/libjin/game/je_application.h +++ b/src/libjin/game/je_application.h @@ -12,19 +12,19 @@ namespace JinEngine { - namespace Game - { + namespace Game + { /// /// Game class. /// - class Application : public Subsystem<Application> - { - public: - typedef void(*onLoad)(); - typedef void(*onEvent)(JinEngine::Input::Event* e); - typedef void(*onUpdate)(int dt); - typedef void(*onDraw)(); + class Application : public Subsystem<Application> + { + public: + typedef void(*onLoad)(); + typedef void(*onEvent)(JinEngine::Input::Event* e); + typedef void(*onUpdate)(int dt); + typedef void(*onDraw)(); Application(); ~Application() {}; @@ -32,23 +32,23 @@ namespace JinEngine /// /// Game setting. /// - struct Setting : SettingBase - { - onEvent eventHandler; - onUpdate updater; - onDraw drawer; - onLoad loader; - }; + struct Setting : SettingBase + { + onEvent eventHandler; + onUpdate updater; + onDraw drawer; + onLoad loader; + }; /// /// Main game loop. /// - void run(); + void run(); /// /// Stop game. /// - inline void stop() + inline void stop() { _running = false; }; @@ -58,25 +58,25 @@ namespace JinEngine /// /// @return True if game is running, otherwise return false. /// - inline bool running() + inline bool running() { return _running; }; - private: - onEvent _onEvent; - onUpdate _onUpdate; - onDraw _onDraw; - onLoad _onLoad; + private: + onEvent _onEvent; + onUpdate _onUpdate; + onDraw _onDraw; + onLoad _onLoad; - bool _running; + bool _running; - bool startSystem(const SettingBase* setting); - void quitSystem(); + bool startSystem(const SettingBase* setting); + void quitSystem(); - }; + }; - } // namespace Core + } // namespace Core } // namespace JinEngine #endif // jin_game |