diff options
Diffstat (limited to 'src/libjin/game')
-rw-r--r-- | src/libjin/game/application.cpp (renamed from src/libjin/game/je_application.cpp) | 14 | ||||
-rw-r--r-- | src/libjin/game/application.h (renamed from src/libjin/game/je_application.h) | 8 | ||||
-rw-r--r-- | src/libjin/game/gameobject.cpp (renamed from src/libjin/game/je_gameobject.cpp) | 2 | ||||
-rw-r--r-- | src/libjin/game/gameobject.h (renamed from src/libjin/game/je_gameobject.h) | 6 |
4 files changed, 15 insertions, 15 deletions
diff --git a/src/libjin/game/je_application.cpp b/src/libjin/game/application.cpp index 24629d4..e67231f 100644 --- a/src/libjin/game/je_application.cpp +++ b/src/libjin/game/application.cpp @@ -1,15 +1,15 @@ -#include "../core/je_configuration.h" +#include "../core/configuration.h" #if defined(jin_game) #include <iostream> -#include "../time/je_timer.h" -#include "../input/je_event.h" -#include "../graphics/je_window.h" -#include "../graphics/je_gl.h" -#include "../math/je_math.h" +#include "../time/timer.h" +#include "../input/event.h" +#include "../graphics/window.h" +#include "../graphics/gl.h" +#include "../math/math.h" -#include "je_application.h" +#include "application.h" using namespace JinEngine::Graphics; using namespace JinEngine::Input; diff --git a/src/libjin/game/je_application.h b/src/libjin/game/application.h index 6eb8af2..4c4f48b 100644 --- a/src/libjin/game/je_application.h +++ b/src/libjin/game/application.h @@ -1,12 +1,12 @@ #ifndef __JE_CORE_GAME_H__ #define __JE_CORE_GAME_H__ -#include "../core/je_configuration.h" +#include "../core/configuration.h" #if defined(jin_game) -#include "../common/je_subsystem.hpp" -#include "../utils/je_macros.h" -#include "../input/je_Event.h" +#include "../common/subsystem.hpp" +#include "../utils/macros.h" +#include "../input/Event.h" #include "SDL2/SDL.h" diff --git a/src/libjin/game/je_gameobject.cpp b/src/libjin/game/gameobject.cpp index 731f3a7..b17c93c 100644 --- a/src/libjin/game/je_gameobject.cpp +++ b/src/libjin/game/gameobject.cpp @@ -1,4 +1,4 @@ -#include "je_gameobject.h" +#include "gameobject.h" namespace JinEngine { diff --git a/src/libjin/game/je_gameobject.h b/src/libjin/game/gameobject.h index e434caf..7cb0de2 100644 --- a/src/libjin/game/je_gameobject.h +++ b/src/libjin/game/gameobject.h @@ -1,15 +1,15 @@ #ifndef __JE_GAME_OBJECT_H__ #define __JE_GAME_OBJECT_H__ -#include "../core/je_configuration.h" +#include "../core/configuration.h" #if defined(jin_game) #include <list> #include <map> #include <set> -#include "../common/je_object.h" -#include "../math/je_transform.h" +#include "../common/object.h" +#include "../math/transform.h" namespace JinEngine { |