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-rw-r--r--src/libjin/game/application.cpp (renamed from src/libjin/game/je_application.cpp)14
-rw-r--r--src/libjin/game/application.h (renamed from src/libjin/game/je_application.h)8
-rw-r--r--src/libjin/game/gameobject.cpp (renamed from src/libjin/game/je_gameobject.cpp)2
-rw-r--r--src/libjin/game/gameobject.h (renamed from src/libjin/game/je_gameobject.h)6
4 files changed, 15 insertions, 15 deletions
diff --git a/src/libjin/game/je_application.cpp b/src/libjin/game/application.cpp
index 24629d4..e67231f 100644
--- a/src/libjin/game/je_application.cpp
+++ b/src/libjin/game/application.cpp
@@ -1,15 +1,15 @@
-#include "../core/je_configuration.h"
+#include "../core/configuration.h"
#if defined(jin_game)
#include <iostream>
-#include "../time/je_timer.h"
-#include "../input/je_event.h"
-#include "../graphics/je_window.h"
-#include "../graphics/je_gl.h"
-#include "../math/je_math.h"
+#include "../time/timer.h"
+#include "../input/event.h"
+#include "../graphics/window.h"
+#include "../graphics/gl.h"
+#include "../math/math.h"
-#include "je_application.h"
+#include "application.h"
using namespace JinEngine::Graphics;
using namespace JinEngine::Input;
diff --git a/src/libjin/game/je_application.h b/src/libjin/game/application.h
index 6eb8af2..4c4f48b 100644
--- a/src/libjin/game/je_application.h
+++ b/src/libjin/game/application.h
@@ -1,12 +1,12 @@
#ifndef __JE_CORE_GAME_H__
#define __JE_CORE_GAME_H__
-#include "../core/je_configuration.h"
+#include "../core/configuration.h"
#if defined(jin_game)
-#include "../common/je_subsystem.hpp"
-#include "../utils/je_macros.h"
-#include "../input/je_Event.h"
+#include "../common/subsystem.hpp"
+#include "../utils/macros.h"
+#include "../input/Event.h"
#include "SDL2/SDL.h"
diff --git a/src/libjin/game/je_gameobject.cpp b/src/libjin/game/gameobject.cpp
index 731f3a7..b17c93c 100644
--- a/src/libjin/game/je_gameobject.cpp
+++ b/src/libjin/game/gameobject.cpp
@@ -1,4 +1,4 @@
-#include "je_gameobject.h"
+#include "gameobject.h"
namespace JinEngine
{
diff --git a/src/libjin/game/je_gameobject.h b/src/libjin/game/gameobject.h
index e434caf..7cb0de2 100644
--- a/src/libjin/game/je_gameobject.h
+++ b/src/libjin/game/gameobject.h
@@ -1,15 +1,15 @@
#ifndef __JE_GAME_OBJECT_H__
#define __JE_GAME_OBJECT_H__
-#include "../core/je_configuration.h"
+#include "../core/configuration.h"
#if defined(jin_game)
#include <list>
#include <map>
#include <set>
-#include "../common/je_object.h"
-#include "../math/je_transform.h"
+#include "../common/object.h"
+#include "../math/transform.h"
namespace JinEngine
{