diff options
Diffstat (limited to 'src/libjin/game')
-rw-r--r-- | src/libjin/game/je_entity.cpp | 0 | ||||
-rw-r--r-- | src/libjin/game/je_entity.h | 27 | ||||
-rw-r--r-- | src/libjin/game/je_gameobject.cpp | 2 | ||||
-rw-r--r-- | src/libjin/game/je_gameobject.h | 48 | ||||
-rw-r--r-- | src/libjin/game/je_scene.cpp | 0 | ||||
-rw-r--r-- | src/libjin/game/je_scene.h | 73 |
6 files changed, 4 insertions, 146 deletions
diff --git a/src/libjin/game/je_entity.cpp b/src/libjin/game/je_entity.cpp deleted file mode 100644 index e69de29..0000000 --- a/src/libjin/game/je_entity.cpp +++ /dev/null diff --git a/src/libjin/game/je_entity.h b/src/libjin/game/je_entity.h deleted file mode 100644 index 80c6ff3..0000000 --- a/src/libjin/game/je_entity.h +++ /dev/null @@ -1,27 +0,0 @@ -#ifndef __JE_ENTITY_H__ -#define __JE_ENTITY_H__ - -#include "je_gameobject.h" - -namespace JinEngine -{ - namespace Game - { -/* - /// - /// - /// - class Entity : public GameObject - { - public: - Entity(); - - private: - - - }; -*/ - } // namespace Game -} // namespace JinEngine - -#endif
\ No newline at end of file diff --git a/src/libjin/game/je_gameobject.cpp b/src/libjin/game/je_gameobject.cpp index 1396518..731f3a7 100644 --- a/src/libjin/game/je_gameobject.cpp +++ b/src/libjin/game/je_gameobject.cpp @@ -1,4 +1,4 @@ -#include "je_entity.h" +#include "je_gameobject.h" namespace JinEngine { diff --git a/src/libjin/game/je_gameobject.h b/src/libjin/game/je_gameobject.h index 7c6ec2b..e434caf 100644 --- a/src/libjin/game/je_gameobject.h +++ b/src/libjin/game/je_gameobject.h @@ -9,14 +9,13 @@ #include <set> #include "../common/je_object.h" -#include "../common/je_types.h" -#include "../graphics/je_sprite.h" +#include "../math/je_transform.h" namespace JinEngine { namespace Game { - /* + /// /// Game object base class. /// @@ -27,54 +26,13 @@ namespace JinEngine /// /// /// - virtual ~GameObject(); - - /// - /// - /// - void lifecycle(); - - /// - /// - /// - void setVisible(bool isVisible); - - /// - /// - /// - void setActive(bool isActive); - - /// - /// - /// - void setOrder(uint32 order); + virtual ~GameObject() {}; protected: - virtual void onAlive(); - virtual void onUpdate(float dt); - virtual void onDraw(); - virtual void onDestroy(); - - uint32 mLayer; // layer where entity belongs - uint32 mOrder; // render index in layer - uint32 mTag; // tag of entity, support 32 tags now - bool mIsVisible; // if the entity is visible or not - bool mIsActive; // if the entity is joined into the logic - Math::Transform mTransform; }; - /// - /// Entity list. For quickly adding and removing entities. - /// - typedef std::list<GameObject*> EntityList; - - /// - /// Entity set. For searching and keeps entities unique and sorted. - /// - typedef std::set<GameObject*> EntitySet; - */ } // namespace Game } // namespace JinEngine diff --git a/src/libjin/game/je_scene.cpp b/src/libjin/game/je_scene.cpp deleted file mode 100644 index e69de29..0000000 --- a/src/libjin/game/je_scene.cpp +++ /dev/null diff --git a/src/libjin/game/je_scene.h b/src/libjin/game/je_scene.h deleted file mode 100644 index 811d1a8..0000000 --- a/src/libjin/game/je_scene.h +++ /dev/null @@ -1,73 +0,0 @@ -#ifndef __JE_GAME_SCENE_H__ -#define __JE_GAME_SCENE_H__ - -#include "../core/je_configuration.h" -#if defined(jin_game) - -#include <map> -#include <list> - -#include "je_entity.h" - -namespace JinEngine -{ - namespace Game - { - - /// - /// Handle all entities. - /// - class Scene - { - public: - /// - /// - /// - void addEntity(Entity* entity); - - /// - /// - /// - EntityList& getEntitiesByTag(uint32 tag); - - /// - /// - /// - EntityList& getEntitiesByLayer(uint32 layer); - - /// - /// - /// - void setEntitiesActiveByTag(uint32 tag); - - /// - /// - /// - void setEntitiesActiveByLayer(uint32 layer); - - /// - /// - /// - void removeEntitiesByLayer(uint32 layer); - - /// - /// - /// - void removeEntitiesByTag(uint32 tag); - - protected: - // all entities - EntitySet entities; - // all entities grouped by layer, render order - std::map<uint32, EntityList> layers; - // all entities grouped by tag - std::map<uint32, EntityList> tags; - - }; - - } // namespace Game -} // namespace JinEngine - -#endif // jin_game - -#endif
\ No newline at end of file |