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-rw-r--r--src/libjin/graphics/animations/je_animation.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/src/libjin/graphics/animations/je_animation.h b/src/libjin/graphics/animations/je_animation.h
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+++ b/src/libjin/graphics/animations/je_animation.h
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+#ifndef __JE_ANIMATION_H__
+#define __JE_ANIMATION_H__
+
+#include <vector>
+#include <string>
+
+#include "../je_sprite.h"
+
+namespace JinEngine
+{
+ namespace Graphics
+ {
+ namespace Animations
+ {
+
+ ///
+ /// Animation clip with key.
+ ///
+ class Animation
+ {
+ public:
+ void update(float dt);
+
+ void start();
+ void pause();
+ void stop();
+ void rewind();
+ void setSpeed(float speed);
+
+ ///
+ /// Get current frame index.
+ ///
+ uint getCurrentFrameIndex();
+
+ ///
+ ///
+ ///
+ Sprite* getCurrentFrame();
+
+ ///
+ /// Set current frame index.
+ ///
+ /// @param frame Current frame to play.
+ ///
+ void setCurrentFrame(uint frame);
+
+ private:
+ ///
+ /// Key frames.
+ ///
+ std::vector<Sprite*> mFrames;
+
+ ///
+ /// Animation playing speed.
+ ///
+ float mSpeed;
+
+ };
+
+ } // namespace Animations
+ } // namespace Graphics
+} // namespace JinEngine
+
+#endif \ No newline at end of file