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path: root/src/libjin/graphics/animations/je_animator.cpp
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-rw-r--r--src/libjin/graphics/animations/je_animator.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/libjin/graphics/animations/je_animator.cpp b/src/libjin/graphics/animations/je_animator.cpp
new file mode 100644
index 0000000..4528e8c
--- /dev/null
+++ b/src/libjin/graphics/animations/je_animator.cpp
@@ -0,0 +1,85 @@
+#include "../../math/je_vector2.hpp"
+#include "je_animator.h"
+
+using namespace JinEngine::Math;
+
+namespace JinEngine
+{
+ namespace Graphics
+ {
+ namespace Animations
+ {
+
+ Animator::Animator()
+ : mIndex(0)
+ , mTick(0)
+ , mIsActive(true)
+ {
+ }
+
+ void Animator::setAnimation(const Animation* anim)
+ {
+ mAnimation = anim;
+ if (mAnimation)
+ {
+ mSpeed = mAnimation->getSpeed();
+ mLoop = mAnimation->isLoop();
+ }
+ }
+
+ void Animator::play()
+ {
+ mIndex = 0;
+ mIsActive = true;
+ mTick = 0;
+ }
+
+ void Animator::pause()
+ {
+ mIsActive = false;
+ }
+
+ void Animator::resume()
+ {
+ mIsActive = true;
+ }
+
+ void Animator::update(float dt)
+ {
+ if (!mIsActive || !mAnimation)
+ return;
+ mTick += dt;
+ uint fc = mAnimation->getFrameCount();
+ while (mTick >= mSpeed)
+ {
+ mTick -= mSpeed;
+ ++mIndex;
+ if (mLoop)
+ mIndex %= fc;
+ mIndex = clamp<uint>(mIndex, 0, fc - 1);
+ }
+ }
+
+ void Animator::rewind()
+ {
+ mIndex = 0;
+ }
+
+ void Animator::render(float x, float y, float sx, float sy, float r)
+ {
+ if (!mIsActive || !mAnimation)
+ return;
+ const Sprite* spr = mAnimation->getFrame(mIndex);
+ if (spr)
+ spr->render(x, y, sx, sy, r);
+ }
+
+ void Animator::forceToFrame(uint index)
+ {
+ mIndex = index;
+
+ }
+
+ }
+ }
+} \ No newline at end of file