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-rw-r--r--src/libjin/graphics/fonts/je_text.h172
1 files changed, 172 insertions, 0 deletions
diff --git a/src/libjin/graphics/fonts/je_text.h b/src/libjin/graphics/fonts/je_text.h
new file mode 100644
index 0000000..6e6f8b0
--- /dev/null
+++ b/src/libjin/graphics/fonts/je_text.h
@@ -0,0 +1,172 @@
+#ifndef __JE_TEXT_H__
+#define __JE_TEXT_H__
+
+#include <vector>
+
+namespace JinEngine
+{
+ namespace Graphics
+ {
+ namespace Fonts
+ {
+
+ typedef unsigned int Codepoint;
+
+ typedef std::vector<Codepoint> Content;
+
+ class Text;
+
+ class Decoder;
+
+ ///
+ /// Supported text encoding.
+ ///
+ enum Encode
+ {
+ UTF8, ///< utf-8
+ ASCII, ///< ASCII
+ };
+
+ ///
+ /// Decoded text. Saved as unicode codepoints.
+ ///
+ class Text
+ {
+ public:
+ ///
+ ///
+ ///
+ Text(Encode encode, const void* data);
+
+ ///
+ ///
+ ///
+ Text(Encode encode, const void* data, unsigned int length);
+
+ ///
+ ///
+ ///
+ ~Text();
+
+ ///
+ ///
+ ///
+ const Content& getContent() const;
+
+ ///
+ ///
+ ///
+ const Content& operator*() const;
+
+ private:
+ ///
+ ///
+ ///
+ class Iterator
+ {
+ public:
+
+ ///
+ ///
+ ///
+ Iterator(const Iterator& itor);
+
+ ///
+ ///
+ ///
+ Iterator(const Encode& encode, const void* data, unsigned int length);
+
+ ///
+ ///
+ ///
+ ~Iterator();
+
+ ///
+ ///
+ ///
+ Codepoint get();
+
+ //Iterator begin();
+ //Iterator end();
+
+ ///
+ ///
+ ///
+ void toBegin();
+
+ ///
+ ///
+ ///
+ void toEnd();
+
+ ///
+ ///
+ ///
+ Codepoint operator *();
+
+ ///
+ ///
+ ///
+ Iterator& operator ++();
+
+ ///
+ ///
+ ///
+ Iterator operator ++(int);
+
+ ///
+ ///
+ ///
+ bool operator !=(const Iterator& itor);
+
+ ///
+ ///
+ ///
+ bool operator ==(const Iterator& itor);
+
+ private:
+
+ ///
+ ///
+ ///
+ void operator = (const Iterator&);
+
+ ///
+ ///
+ ///
+ const Encode encode;
+
+ ///
+ ///
+ ///
+ const Decoder* decoder;
+
+ ///
+ ///
+ ///
+ const void* p;
+
+ ///
+ ///
+ ///
+ const void* const data;
+
+ ///
+ ///
+ ///
+ unsigned int length;
+
+ };
+
+ ///
+ ///
+ ///
+ Content content;
+
+ };
+
+ }
+ } // namespace Graphics
+} // namespace JinEngine
+
+#endif \ No newline at end of file