diff options
Diffstat (limited to 'src/libjin/graphics/je_shapes.cpp')
-rw-r--r-- | src/libjin/graphics/je_shapes.cpp | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/src/libjin/graphics/je_shapes.cpp b/src/libjin/graphics/je_shapes.cpp index ce5c7e7..493e173 100644 --- a/src/libjin/graphics/je_shapes.cpp +++ b/src/libjin/graphics/je_shapes.cpp @@ -25,12 +25,14 @@ namespace JinEngine Matrix modelMatrix = gl.getModelViewMatrix(); Shader* shader = gl.getShader(); - shader->prepare() + shader->begin() .uploadVertices(2, GL_FLOAT, 0, verts) .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); gl.drawArrays(GL_POINTS, 0, 1); + + shader->end(); } void points(int n, GLshort* p) @@ -38,12 +40,14 @@ namespace JinEngine Matrix modelMatrix = gl.getModelViewMatrix(); Shader* shader = gl.getShader(); - shader->prepare() + shader->begin() .uploadVertices(2, GL_SHORT, 0, p) .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); gl.drawArrays(GL_POINTS, 0, n); + + shader->end(); } void line(int x1, int y1, int x2, int y2) @@ -56,12 +60,14 @@ namespace JinEngine Matrix modelMatrix = gl.getModelViewMatrix(); Shader* shader = gl.getShader(); - shader->prepare() + shader->begin() .uploadVertices(2, GL_FLOAT, 0, verts) .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); gl.drawArrays(GL_LINES, 0, 2); + + shader->end(); } void circle(RenderMode mode, int x, int y, int r) @@ -105,12 +111,14 @@ namespace JinEngine { Shader* shader = gl.getShader(); Matrix modelMatrix = gl.getModelViewMatrix(); - shader->prepare() + shader->begin() .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) .uploadVertices(2, GL_FLOAT, 0, p); gl.drawArrays(GL_LINE_LOOP, 0, count); + + shader->end(); } void polygon(RenderMode mode, float* p, int count) @@ -123,12 +131,14 @@ namespace JinEngine { Shader* shader = gl.getShader(); Matrix modelMatrix = gl.getModelViewMatrix(); - shader->prepare() + shader->begin() .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) .uploadVertices(2, GL_FLOAT, 0, p); gl.drawArrays(GL_POLYGON, 0, count); + + shader->end(); } } |