diff options
Diffstat (limited to 'src/libjin/graphics/je_sprite.h')
-rw-r--r-- | src/libjin/graphics/je_sprite.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/libjin/graphics/je_sprite.h b/src/libjin/graphics/je_sprite.h new file mode 100644 index 0000000..faf16df --- /dev/null +++ b/src/libjin/graphics/je_sprite.h @@ -0,0 +1,81 @@ +#ifndef __JE_SPRITE_H__ +#define __JE_SPRITE_H__ + +#include "../common/je_types.h" +#include "../math/je_vector2.hpp" + +#include "shaders/je_shader.h" +#include "je_color.h" + +namespace JinEngine +{ + namespace Graphics + { + + /// + /// A sprite is unit of rendering. Animation is based on sprite, but not texture or other graphic stuff. + /// + class Sprite + { + public: + Sprite(); + virtual ~Sprite(); + + enum Origin + { + TopLeft, + TopCenter, + TopRight, + MiddleLeft, + MiddleCenter, + MiddleRight, + BottomLeft, + BottomCenter, + BottomRight + }; + + void setQuad(int x, int y, int w, int h); + void setRotation(float r); + void setOrigin(Origin origin); + void setOrigin(int x, int y); + void setPosition(float x, float y); + void setScale(float sx, float sy); + void setColor(Color color); + void setGraphic(const Graphic* graphic); + + void move(float x, float y); + void rotate(float r); + void scale(float sx, float sy); + + float getRotation() { return mTransform.getRotation(); } + Math::Vector2<int> getSize() { return Math::Vector2<int>(mQuad.w, mQuad.h); } + const Math::Quad& getQuad() { return mQuad; } + const Math::Vector2<float>& getPosition() { return mTransform.getPosition(); } + const Math::Vector2<float>& getOrigin() { return mTransform.getOrigin(); } + const Math::Vector2<float>& getScale() { return mTransform.getScale(); } + const Color& getColor() { return mColor; } + const Graphic* getGraphic() { return mGraphic; } + + void render(); + + private: + /// + /// Origin must be 0~1 float value. + /// + Math::Transform mTransform; + + Color mColor; + + Math::Quad mQuad; + + bool mIsOriginEnum; + Origin mOriginEnum; + + const Graphic* mGraphic; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file |