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-rw-r--r--src/libjin/graphics/shaders/je_jsl_compiler.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/libjin/graphics/shaders/je_jsl_compiler.h b/src/libjin/graphics/shaders/je_jsl_compiler.h
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+++ b/src/libjin/graphics/shaders/je_jsl_compiler.h
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+#ifndef __JE_JSL_COMPILER_H__
+#define __JE_JSL_COMPILER_H__
+
+#include "../../core/je_configuration.h"
+#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader)
+
+#include <string>
+
+#include "../../common/je_singleton.hpp"
+
+namespace JinEngine
+{
+ namespace Graphics
+ {
+ namespace Shaders
+ {
+
+ ///
+ /// Compile JSL into GLSL.
+ ///
+ class JSLCompiler : public Singleton<JSLCompiler>
+ {
+ public:
+ ///
+ /// Compile JSL shader source into GLSL.
+ ///
+ /// @param jsl JSL shader source.
+ /// @param glsl_vertex Output of vertex glsl shader source.
+ /// @param glsl_fragment Output of fragment glsl shader source.
+ /// @return True if compile successful, otherwise return false.
+ ///
+ bool compile(const std::string& jsl, std::string* glsl_vertex, std::string* glsl_fragment);
+
+ private:
+ singleton(JSLCompiler);
+
+ };
+
+ } // namespace Shaders
+ } // namespace Graphics
+} // namespace JinEngine
+
+#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader)
+
+#endif // __JE_JSL_COMPILER_H__