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-rw-r--r--src/libjin/graphics/shaders/jsl_compiler.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/libjin/graphics/shaders/jsl_compiler.h b/src/libjin/graphics/shaders/jsl_compiler.h
new file mode 100644
index 0000000..ad3bdbb
--- /dev/null
+++ b/src/libjin/graphics/shaders/jsl_compiler.h
@@ -0,0 +1,57 @@
+#ifndef __JE_JSL_COMPILER_H__
+#define __JE_JSL_COMPILER_H__
+
+#include "../../core/configuration.h"
+#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader)
+
+#include <string>
+
+#include "../../common/string.h"
+#include "../../common/singleton.hpp"
+
+namespace JinEngine
+{
+ namespace Graphics
+ {
+ namespace Shaders
+ {
+
+ extern JinEngine::String SHADER_PROJECTION_MATRIX;
+ extern JinEngine::String SHADER_MODELVIEW_MATRIX;
+ extern JinEngine::String SHADER_MAIN_TEXTURE;
+ extern JinEngine::String SHADER_VERTEX_COORDS;
+ extern JinEngine::String SHADER_TEXTURE_COORDS;
+ extern JinEngine::String SHADER_VERTEX_COLOR;
+ extern JinEngine::String SHADER_TIME;
+ extern JinEngine::String SHADER_RENDERTARGET_SIZE;
+
+ ///
+ /// Compile JSL into GLSL.
+ ///
+ class JSLCompiler : public Singleton<JSLCompiler>
+ {
+ public:
+ ///
+ /// Compile JSL shader source into GLSL.
+ ///
+ /// @param jsl JSL shader source.
+ /// @param glsl_vertex Output of vertex glsl shader source.
+ /// @param glsl_fragment Output of fragment glsl shader source.
+ /// @return True if compile successful, otherwise return false.
+ ///
+ bool compile(const std::string& jsl, std::string* glsl_vertex, std::string* glsl_fragment);
+
+ private:
+ JinEngine::String formatVertexShader(const JinEngine::String& vert);
+
+ JinEngine::String formatFragmentShader(const JinEngine::String& frag);
+
+ };
+
+ } // namespace Shaders
+ } // namespace Graphics
+} // namespace JinEngine
+
+#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader)
+
+#endif // __JE_JSL_COMPILER_H__ \ No newline at end of file