diff options
Diffstat (limited to 'src/libjin/graphics/shaders/jsl_compiler.h')
-rw-r--r-- | src/libjin/graphics/shaders/jsl_compiler.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/libjin/graphics/shaders/jsl_compiler.h b/src/libjin/graphics/shaders/jsl_compiler.h new file mode 100644 index 0000000..ad3bdbb --- /dev/null +++ b/src/libjin/graphics/shaders/jsl_compiler.h @@ -0,0 +1,57 @@ +#ifndef __JE_JSL_COMPILER_H__ +#define __JE_JSL_COMPILER_H__ + +#include "../../core/configuration.h" +#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader) + +#include <string> + +#include "../../common/string.h" +#include "../../common/singleton.hpp" + +namespace JinEngine +{ + namespace Graphics + { + namespace Shaders + { + + extern JinEngine::String SHADER_PROJECTION_MATRIX; + extern JinEngine::String SHADER_MODELVIEW_MATRIX; + extern JinEngine::String SHADER_MAIN_TEXTURE; + extern JinEngine::String SHADER_VERTEX_COORDS; + extern JinEngine::String SHADER_TEXTURE_COORDS; + extern JinEngine::String SHADER_VERTEX_COLOR; + extern JinEngine::String SHADER_TIME; + extern JinEngine::String SHADER_RENDERTARGET_SIZE; + + /// + /// Compile JSL into GLSL. + /// + class JSLCompiler : public Singleton<JSLCompiler> + { + public: + /// + /// Compile JSL shader source into GLSL. + /// + /// @param jsl JSL shader source. + /// @param glsl_vertex Output of vertex glsl shader source. + /// @param glsl_fragment Output of fragment glsl shader source. + /// @return True if compile successful, otherwise return false. + /// + bool compile(const std::string& jsl, std::string* glsl_vertex, std::string* glsl_fragment); + + private: + JinEngine::String formatVertexShader(const JinEngine::String& vert); + + JinEngine::String formatFragmentShader(const JinEngine::String& frag); + + }; + + } // namespace Shaders + } // namespace Graphics +} // namespace JinEngine + +#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader) + +#endif // __JE_JSL_COMPILER_H__
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