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-rw-r--r--src/libjin/graphics/shaders/built-in/default.shader.h (renamed from src/libjin/graphics/shaders/built-in/je_default.shader.h)0
-rw-r--r--src/libjin/graphics/shaders/built-in/font.shader.h (renamed from src/libjin/graphics/shaders/built-in/je_font.shader.h)0
-rw-r--r--src/libjin/graphics/shaders/built-in/texture.shader.h (renamed from src/libjin/graphics/shaders/built-in/je_texture.shader.h)0
-rw-r--r--src/libjin/graphics/shaders/jsl_compiler.cpp (renamed from src/libjin/graphics/shaders/je_jsl_compiler.cpp)8
-rw-r--r--src/libjin/graphics/shaders/jsl_compiler.h (renamed from src/libjin/graphics/shaders/je_jsl_compiler.h)6
-rw-r--r--src/libjin/graphics/shaders/shader.cpp (renamed from src/libjin/graphics/shaders/je_shader.cpp)20
-rw-r--r--src/libjin/graphics/shaders/shader.h (renamed from src/libjin/graphics/shaders/je_shader.h)12
7 files changed, 23 insertions, 23 deletions
diff --git a/src/libjin/graphics/shaders/built-in/je_default.shader.h b/src/libjin/graphics/shaders/built-in/default.shader.h
index 3f57c44..3f57c44 100644
--- a/src/libjin/graphics/shaders/built-in/je_default.shader.h
+++ b/src/libjin/graphics/shaders/built-in/default.shader.h
diff --git a/src/libjin/graphics/shaders/built-in/je_font.shader.h b/src/libjin/graphics/shaders/built-in/font.shader.h
index e04c225..e04c225 100644
--- a/src/libjin/graphics/shaders/built-in/je_font.shader.h
+++ b/src/libjin/graphics/shaders/built-in/font.shader.h
diff --git a/src/libjin/graphics/shaders/built-in/je_texture.shader.h b/src/libjin/graphics/shaders/built-in/texture.shader.h
index d1fc86f..d1fc86f 100644
--- a/src/libjin/graphics/shaders/built-in/je_texture.shader.h
+++ b/src/libjin/graphics/shaders/built-in/texture.shader.h
diff --git a/src/libjin/graphics/shaders/je_jsl_compiler.cpp b/src/libjin/graphics/shaders/jsl_compiler.cpp
index 4b48a85..44908e8 100644
--- a/src/libjin/graphics/shaders/je_jsl_compiler.cpp
+++ b/src/libjin/graphics/shaders/jsl_compiler.cpp
@@ -1,10 +1,10 @@
-#include "../../core/je_configuration.h"
+#include "../../core/configuration.h"
#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader)
-#include "../../common/je_string.h"
-#include "../../Filesystem/je_buffer.h"
+#include "../../common/string.h"
+#include "../../Filesystem/buffer.h"
-#include "je_jsl_compiler.h"
+#include "jsl_compiler.h"
using namespace std;
using namespace JinEngine::Filesystem;
diff --git a/src/libjin/graphics/shaders/je_jsl_compiler.h b/src/libjin/graphics/shaders/jsl_compiler.h
index c61e152..ad3bdbb 100644
--- a/src/libjin/graphics/shaders/je_jsl_compiler.h
+++ b/src/libjin/graphics/shaders/jsl_compiler.h
@@ -1,13 +1,13 @@
#ifndef __JE_JSL_COMPILER_H__
#define __JE_JSL_COMPILER_H__
-#include "../../core/je_configuration.h"
+#include "../../core/configuration.h"
#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader)
#include <string>
-#include "../../common/je_string.h"
-#include "../../common/je_singleton.hpp"
+#include "../../common/string.h"
+#include "../../common/singleton.hpp"
namespace JinEngine
{
diff --git a/src/libjin/graphics/shaders/je_shader.cpp b/src/libjin/graphics/shaders/shader.cpp
index 65ad8c7..c7f6f11 100644
--- a/src/libjin/graphics/shaders/je_shader.cpp
+++ b/src/libjin/graphics/shaders/shader.cpp
@@ -1,18 +1,18 @@
-#include "../../core/je_configuration.h"
+#include "../../core/configuration.h"
#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader)
#include <iostream>
-#include "../../time/je_timer.h"
-#include "../../filesystem/je_buffer.h"
-#include "../../utils/je_log.h"
-#include "../../utils/je_macros.h"
+#include "../../time/timer.h"
+#include "../../filesystem/buffer.h"
+#include "../../utils/log.h"
+#include "../../utils/macros.h"
-#include "../je_gl.h"
-#include "../je_window.h"
+#include "../gl.h"
+#include "../window.h"
-#include "je_jsl_compiler.h"
-#include "je_shader.h"
+#include "jsl_compiler.h"
+#include "shader.h"
using namespace std;
using namespace JinEngine::Filesystem;
@@ -31,7 +31,7 @@ namespace JinEngine
// SHADER_FORMAT_SIZE
// formatShader
//
- #include "built-in/je_default.shader.h"
+ #include "built-in/default.shader.h"
//
// https://stackoverflow.com/questions/27941496/use-sampler-without-passing-through-value
diff --git a/src/libjin/graphics/shaders/je_shader.h b/src/libjin/graphics/shaders/shader.h
index 240f24f..e8756ac 100644
--- a/src/libjin/graphics/shaders/je_shader.h
+++ b/src/libjin/graphics/shaders/shader.h
@@ -1,19 +1,19 @@
#ifndef __JE_SHADER_H__
#define __JE_SHADER_H__
-#include "../../core/je_configuration.h"
+#include "../../core/configuration.h"
#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader)
#include <string>
#include <map>
-#include "../../common/je_string.h"
+#include "../../common/string.h"
-#include "../je_color.h"
-#include "../je_texture.h"
-#include "../je_canvas.h"
+#include "../color.h"
+#include "../texture.h"
+#include "../canvas.h"
-#include "je_jsl_compiler.h"
+#include "jsl_compiler.h"
namespace JinEngine
{