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Diffstat (limited to 'src/libjin/graphics/sprite.h')
-rw-r--r-- | src/libjin/graphics/sprite.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/libjin/graphics/sprite.h b/src/libjin/graphics/sprite.h new file mode 100644 index 0000000..2acebe0 --- /dev/null +++ b/src/libjin/graphics/sprite.h @@ -0,0 +1,55 @@ +#ifndef __JE_SPRITE_H__ +#define __JE_SPRITE_H__ + +#include "../common/types.h" +#include "../math/vector2.hpp" + +#include "color.h" +#include "graphic.h" +#include "renderable.h" + +namespace JinEngine +{ + namespace Graphics + { + + /// + /// A sprite is unit of rendering. Animation is based on sprite, but not texture or other graphic stuff. + /// + class Sprite : public Object, public Renderable + { + public: + + Sprite(const Graphic* graphic, const Math::Quad& quad, Origin origin); + + Sprite(const Graphic* graphic, const Math::Quad& quad, float ox, float oy); + + Sprite(const Graphic* graphic, Origin origin); + + Sprite(const Graphic* graphic, float ox, float oy); + + virtual ~Sprite(); + + Math::Vector2<int> getSize(); + + void render(float x, float y, float sx, float sy, float r) const override; + + private: + + void setOrigin(Origin origin); + + const Math::Vector2<float> mOrigin; + + /// + /// Quad of graphic. + /// + const Math::Quad mQuad; + + const Graphic* mGraphic; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif
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