aboutsummaryrefslogtreecommitdiff
path: root/src/libjin/input
diff options
context:
space:
mode:
Diffstat (limited to 'src/libjin/input')
-rw-r--r--src/libjin/input/event.cpp7
-rw-r--r--src/libjin/input/event.h105
-rw-r--r--src/libjin/input/input.h9
-rw-r--r--src/libjin/input/joypad.cpp0
-rw-r--r--src/libjin/input/joypad.h50
-rw-r--r--src/libjin/input/keyboard.cpp0
-rw-r--r--src/libjin/input/keyboard.h17
-rw-r--r--src/libjin/input/mouse.cpp27
-rw-r--r--src/libjin/input/mouse.h31
9 files changed, 0 insertions, 246 deletions
diff --git a/src/libjin/input/event.cpp b/src/libjin/input/event.cpp
deleted file mode 100644
index c8eb78c..0000000
--- a/src/libjin/input/event.cpp
+++ /dev/null
@@ -1,7 +0,0 @@
-#include "event.h"
-#include "SDL2\SDL.h"
-
-namespace jin
-{
-
-} // namespace jin \ No newline at end of file
diff --git a/src/libjin/input/event.h b/src/libjin/input/event.h
deleted file mode 100644
index 3f2bc8e..0000000
--- a/src/libjin/input/event.h
+++ /dev/null
@@ -1,105 +0,0 @@
-#ifndef __LIBJIN_EVENT_H
-#define __LIBJIN_EVENT_H
-#include "../configuration.h"
-#if LIBJIN_MODULES_INPUT
-
-namespace jin
-{
- namespace input
- {
- #if LIBJIN_INPUT_SDL
- #include "SDL.h"
-
- typedef SDL_Event Event;
- typedef SDL_Keycode Key;
- typedef SDL_MouseWheelEvent Wheel;
-
- enum EventType {
- QUIT = SDL_QUIT,
- /* keyboard events */
- KEY_DOWN = SDL_KEYDOWN,
- KEY_UP = SDL_KEYUP,
- /* mouse events */
- MOUSE_MOTION = SDL_MOUSEMOTION,
- MOUSE_BUTTON_DOWN = SDL_MOUSEBUTTONDOWN,
- MOUSE_BUTTON_UP = SDL_MOUSEBUTTONUP,
- MOUSE_WHEEL = SDL_MOUSEWHEEL,
- /* joypad events */
- JOYBUTTONDOWN = SDL_JOYBUTTONDOWN,
- JOYBUTTONUP = SDL_JOYBUTTONUP,
- JOYAXISMOTION = SDL_JOYAXISMOTION,
- JOYBALLMOTION = SDL_JOYBALLMOTION,
- JOYHATMOTION = SDL_JOYHATMOTION,
- JOYDEVICEADDED = SDL_JOYDEVICEADDED,
- JOYDEVICEREMOVED = SDL_JOYDEVICEREMOVED,
- CONTROLLERBUTTONDOWN = SDL_CONTROLLERBUTTONDOWN,
- CONTROLLERBUTTONUP = SDL_CONTROLLERBUTTONUP,
- CONTROLLERAXISMOTION = SDL_CONTROLLERAXISMOTION,
- /* window evnets */
- WINDOW_EVENT = SDL_WINDOWEVENT,
- };
-
- enum WindowEvent {
- WINDOW_SHOWN = SDL_WINDOWEVENT_SHOWN ,
- WINDOW_HIDDEN = SDL_WINDOWEVENT_HIDDEN ,
- WINDOW_EXPOSED = SDL_WINDOWEVENT_EXPOSED ,
- WINDOW_MOVED = SDL_WINDOWEVENT_MOVED ,
- WINDOW_RESIZED = SDL_WINDOWEVENT_RESIZED ,
- WINDOW_SIZE_CAHNGE = SDL_WINDOWEVENT_SIZE_CHANGED ,
- WINDOW_MINIMIZED = SDL_WINDOWEVENT_MINIMIZED ,
- WINDOW_MAXIMIZED = SDL_WINDOWEVENT_MAXIMIZED ,
- WINDOW_RESTORED = SDL_WINDOWEVENT_RESTORED ,
- WINDOW_ENTER = SDL_WINDOWEVENT_ENTER ,
- WINDOW_LEAVE = SDL_WINDOWEVENT_LEAVE ,
- WINDOW_FOCUS_GAINED = SDL_WINDOWEVENT_FOCUS_GAINED,
- WINDOW_FOCUS_LOST = SDL_WINDOWEVENT_FOCUS_LOST ,
- WINDOW_CLOSE = SDL_WINDOWEVENT_CLOSE ,
- WINDOW_TAKE_FOCUS = SDL_WINDOWEVENT_TAKE_FOCUS ,
- WINDOW_HIT_TEST = SDL_WINDOWEVENT_HIT_TEST ,
- };
-
- inline int pollEvent(Event* e)
- {
- return SDL_PollEvent(e);
- }
-
- inline const char* getKeyName(Key key)
- {
- return SDL_GetKeyName(key);
- }
-
- inline const char* getButtonName(int button)
- {
- switch (button)
- {
- case 1: return "Left";
- case 2: return "Middle";
- case 3: return "Right";
- case 4: return "WheelUp";
- case 5: return "WheelDown";
- default: return "?";
- }
- }
-
- /*
- inline const char* getWheelName(Wheel wheel)
- {
- if (wheel.x == -1)
- return "left";
- else if (wheel.x == 1)
- return "right";
- else if (wheel.y == -1)
- return "near";
- else if (wheel.y == 1)
- return "far";
- else
- return "none";
- }
- */
-
- #endif // LIBJIN_INPUT_SDL
- } // namespace input
-} // namespace jin
-
-#endif // LIBJIN_MODULES_INPUT
-#endif \ No newline at end of file
diff --git a/src/libjin/input/input.h b/src/libjin/input/input.h
deleted file mode 100644
index a828ac7..0000000
--- a/src/libjin/input/input.h
+++ /dev/null
@@ -1,9 +0,0 @@
-#ifndef __LIBJIN_INPUT_H
-#define __LIBJIN_INPUT_H
-
-#include "event.h"
-#include "keyboard.h"
-#include "mouse.h"
-#include "joypad.h"
-
-#endif \ No newline at end of file
diff --git a/src/libjin/input/joypad.cpp b/src/libjin/input/joypad.cpp
deleted file mode 100644
index e69de29..0000000
--- a/src/libjin/input/joypad.cpp
+++ /dev/null
diff --git a/src/libjin/input/joypad.h b/src/libjin/input/joypad.h
deleted file mode 100644
index 570699e..0000000
--- a/src/libjin/input/joypad.h
+++ /dev/null
@@ -1,50 +0,0 @@
-#ifndef __LIBJIN_JOYPAD_H
-#define __LIBJIN_JOYPAD_H
-
-#include <SDL2/SDL.h>
-
-namespace jin
-{
- namespace input
- {
-
- inline const char* getJoyButtonName(int button)
- {
- switch (button)
- {
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A: return "A"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_B : return "B"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X : return "X"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_Y: return "Y"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_BACK: return "Back"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_GUIDE: return "Guide"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_START: return "Start"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSTICK: return "LeftStick"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSTICK: return "RightStick"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return "LeftShoulder"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return "RightShoulder"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP: return "DpadUp"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN: return "DpadDown"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT: return "DpadLeft"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return "DpadRight"; break;
- default: return NULL;
- }
- }
-
- inline const char* getJoyAxisName(int axis)
- {
- switch (axis)
- {
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX: return "LeftX"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY: return "LeftY"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX: return "RightX"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY: return "RightY"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERLEFT: return "TriggerLeft"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return "TriggerRight"; break;
- }
- }
-
- } // namespace input
-} // namespace jin
-
-#endif \ No newline at end of file
diff --git a/src/libjin/input/keyboard.cpp b/src/libjin/input/keyboard.cpp
deleted file mode 100644
index e69de29..0000000
--- a/src/libjin/input/keyboard.cpp
+++ /dev/null
diff --git a/src/libjin/input/keyboard.h b/src/libjin/input/keyboard.h
deleted file mode 100644
index 60f1169..0000000
--- a/src/libjin/input/keyboard.h
+++ /dev/null
@@ -1,17 +0,0 @@
-#ifndef __LIBJIN_KEYBOARD_H
-#define __LIBJIN_KEYBOARD_H
-
-namespace jin
-{
- namespace input
- {
-
- class Keyboard
- {
-
- };
-
- } // namespace input
-} // namespace jin
-
-#endif // __LIBJIN_KEYBOARD_H \ No newline at end of file
diff --git a/src/libjin/input/mouse.cpp b/src/libjin/input/mouse.cpp
deleted file mode 100644
index dcaa771..0000000
--- a/src/libjin/input/mouse.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-#include "../configuration.h"
-#ifdef LIBJIN_MODULES_INPUT
-
-#include "SDL.h"
-#include "Mouse.h"
-
-namespace jin
-{
- namespace input
- {
-
- void Mouse::getState(int* x, int* y)
- {
- #ifdef LIBJIN_INPUT_SDL
- SDL_GetMouseState(x, y);
- #endif // LIBJIN_INPUT_SDL
- }
-
- void Mouse::setVisible(bool visible)
- {
- SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
- }
-
- } // namespace input
-} // namespace jin
-
-#endif // LIBJIN_MODULES_INPUT \ No newline at end of file
diff --git a/src/libjin/input/mouse.h b/src/libjin/input/mouse.h
deleted file mode 100644
index 7e93792..0000000
--- a/src/libjin/input/mouse.h
+++ /dev/null
@@ -1,31 +0,0 @@
-#ifndef __LIBJIN_MOUSE_H
-#define __LIBJIN_MOUSE_H
-#include "../configuration.h"
-#ifdef LIBJIN_MODULES_INPUT
-
-#include "../Common/Singleton.hpp"
-
-namespace jin
-{
- namespace input
- {
-
- class Mouse : public Singleton<Mouse>
- {
- public:
- void getState(int* x, int* y);
- void setVisible(bool visible);
-
- private:
- singleton(Mouse);
-
- Mouse() {};
- ~Mouse() {};
-
- };
-
- } // namespace input
-} // namespace jin
-
-#endif // LIBJIN_MODULES_INPUT
-#endif // __LIBJIN_MOUSE_H \ No newline at end of file