diff options
Diffstat (limited to 'src/libjin/input')
-rw-r--r-- | src/libjin/input/event.cpp | 7 | ||||
-rw-r--r-- | src/libjin/input/event.h | 105 | ||||
-rw-r--r-- | src/libjin/input/input.h | 9 | ||||
-rw-r--r-- | src/libjin/input/joypad.cpp | 0 | ||||
-rw-r--r-- | src/libjin/input/joypad.h | 50 | ||||
-rw-r--r-- | src/libjin/input/keyboard.cpp | 0 | ||||
-rw-r--r-- | src/libjin/input/keyboard.h | 17 | ||||
-rw-r--r-- | src/libjin/input/mouse.cpp | 27 | ||||
-rw-r--r-- | src/libjin/input/mouse.h | 31 |
9 files changed, 0 insertions, 246 deletions
diff --git a/src/libjin/input/event.cpp b/src/libjin/input/event.cpp deleted file mode 100644 index c8eb78c..0000000 --- a/src/libjin/input/event.cpp +++ /dev/null @@ -1,7 +0,0 @@ -#include "event.h" -#include "SDL2\SDL.h" - -namespace jin -{ - -} // namespace jin
\ No newline at end of file diff --git a/src/libjin/input/event.h b/src/libjin/input/event.h deleted file mode 100644 index 3f2bc8e..0000000 --- a/src/libjin/input/event.h +++ /dev/null @@ -1,105 +0,0 @@ -#ifndef __LIBJIN_EVENT_H -#define __LIBJIN_EVENT_H -#include "../configuration.h" -#if LIBJIN_MODULES_INPUT - -namespace jin -{ - namespace input - { - #if LIBJIN_INPUT_SDL - #include "SDL.h" - - typedef SDL_Event Event; - typedef SDL_Keycode Key; - typedef SDL_MouseWheelEvent Wheel; - - enum EventType { - QUIT = SDL_QUIT, - /* keyboard events */ - KEY_DOWN = SDL_KEYDOWN, - KEY_UP = SDL_KEYUP, - /* mouse events */ - MOUSE_MOTION = SDL_MOUSEMOTION, - MOUSE_BUTTON_DOWN = SDL_MOUSEBUTTONDOWN, - MOUSE_BUTTON_UP = SDL_MOUSEBUTTONUP, - MOUSE_WHEEL = SDL_MOUSEWHEEL, - /* joypad events */ - JOYBUTTONDOWN = SDL_JOYBUTTONDOWN, - JOYBUTTONUP = SDL_JOYBUTTONUP, - JOYAXISMOTION = SDL_JOYAXISMOTION, - JOYBALLMOTION = SDL_JOYBALLMOTION, - JOYHATMOTION = SDL_JOYHATMOTION, - JOYDEVICEADDED = SDL_JOYDEVICEADDED, - JOYDEVICEREMOVED = SDL_JOYDEVICEREMOVED, - CONTROLLERBUTTONDOWN = SDL_CONTROLLERBUTTONDOWN, - CONTROLLERBUTTONUP = SDL_CONTROLLERBUTTONUP, - CONTROLLERAXISMOTION = SDL_CONTROLLERAXISMOTION, - /* window evnets */ - WINDOW_EVENT = SDL_WINDOWEVENT, - }; - - enum WindowEvent { - WINDOW_SHOWN = SDL_WINDOWEVENT_SHOWN , - WINDOW_HIDDEN = SDL_WINDOWEVENT_HIDDEN , - WINDOW_EXPOSED = SDL_WINDOWEVENT_EXPOSED , - WINDOW_MOVED = SDL_WINDOWEVENT_MOVED , - WINDOW_RESIZED = SDL_WINDOWEVENT_RESIZED , - WINDOW_SIZE_CAHNGE = SDL_WINDOWEVENT_SIZE_CHANGED , - WINDOW_MINIMIZED = SDL_WINDOWEVENT_MINIMIZED , - WINDOW_MAXIMIZED = SDL_WINDOWEVENT_MAXIMIZED , - WINDOW_RESTORED = SDL_WINDOWEVENT_RESTORED , - WINDOW_ENTER = SDL_WINDOWEVENT_ENTER , - WINDOW_LEAVE = SDL_WINDOWEVENT_LEAVE , - WINDOW_FOCUS_GAINED = SDL_WINDOWEVENT_FOCUS_GAINED, - WINDOW_FOCUS_LOST = SDL_WINDOWEVENT_FOCUS_LOST , - WINDOW_CLOSE = SDL_WINDOWEVENT_CLOSE , - WINDOW_TAKE_FOCUS = SDL_WINDOWEVENT_TAKE_FOCUS , - WINDOW_HIT_TEST = SDL_WINDOWEVENT_HIT_TEST , - }; - - inline int pollEvent(Event* e) - { - return SDL_PollEvent(e); - } - - inline const char* getKeyName(Key key) - { - return SDL_GetKeyName(key); - } - - inline const char* getButtonName(int button) - { - switch (button) - { - case 1: return "Left"; - case 2: return "Middle"; - case 3: return "Right"; - case 4: return "WheelUp"; - case 5: return "WheelDown"; - default: return "?"; - } - } - - /* - inline const char* getWheelName(Wheel wheel) - { - if (wheel.x == -1) - return "left"; - else if (wheel.x == 1) - return "right"; - else if (wheel.y == -1) - return "near"; - else if (wheel.y == 1) - return "far"; - else - return "none"; - } - */ - - #endif // LIBJIN_INPUT_SDL - } // namespace input -} // namespace jin - -#endif // LIBJIN_MODULES_INPUT -#endif
\ No newline at end of file diff --git a/src/libjin/input/input.h b/src/libjin/input/input.h deleted file mode 100644 index a828ac7..0000000 --- a/src/libjin/input/input.h +++ /dev/null @@ -1,9 +0,0 @@ -#ifndef __LIBJIN_INPUT_H -#define __LIBJIN_INPUT_H - -#include "event.h" -#include "keyboard.h" -#include "mouse.h" -#include "joypad.h" - -#endif
\ No newline at end of file diff --git a/src/libjin/input/joypad.cpp b/src/libjin/input/joypad.cpp deleted file mode 100644 index e69de29..0000000 --- a/src/libjin/input/joypad.cpp +++ /dev/null diff --git a/src/libjin/input/joypad.h b/src/libjin/input/joypad.h deleted file mode 100644 index 570699e..0000000 --- a/src/libjin/input/joypad.h +++ /dev/null @@ -1,50 +0,0 @@ -#ifndef __LIBJIN_JOYPAD_H -#define __LIBJIN_JOYPAD_H - -#include <SDL2/SDL.h> - -namespace jin -{ - namespace input - { - - inline const char* getJoyButtonName(int button) - { - switch (button) - { - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A: return "A"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_B : return "B"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X : return "X"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_Y: return "Y"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_BACK: return "Back"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_GUIDE: return "Guide"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_START: return "Start"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSTICK: return "LeftStick"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSTICK: return "RightStick"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return "LeftShoulder"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return "RightShoulder"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP: return "DpadUp"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN: return "DpadDown"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT: return "DpadLeft"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return "DpadRight"; break; - default: return NULL; - } - } - - inline const char* getJoyAxisName(int axis) - { - switch (axis) - { - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX: return "LeftX"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY: return "LeftY"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX: return "RightX"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY: return "RightY"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERLEFT: return "TriggerLeft"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return "TriggerRight"; break; - } - } - - } // namespace input -} // namespace jin - -#endif
\ No newline at end of file diff --git a/src/libjin/input/keyboard.cpp b/src/libjin/input/keyboard.cpp deleted file mode 100644 index e69de29..0000000 --- a/src/libjin/input/keyboard.cpp +++ /dev/null diff --git a/src/libjin/input/keyboard.h b/src/libjin/input/keyboard.h deleted file mode 100644 index 60f1169..0000000 --- a/src/libjin/input/keyboard.h +++ /dev/null @@ -1,17 +0,0 @@ -#ifndef __LIBJIN_KEYBOARD_H -#define __LIBJIN_KEYBOARD_H - -namespace jin -{ - namespace input - { - - class Keyboard - { - - }; - - } // namespace input -} // namespace jin - -#endif // __LIBJIN_KEYBOARD_H
\ No newline at end of file diff --git a/src/libjin/input/mouse.cpp b/src/libjin/input/mouse.cpp deleted file mode 100644 index dcaa771..0000000 --- a/src/libjin/input/mouse.cpp +++ /dev/null @@ -1,27 +0,0 @@ -#include "../configuration.h" -#ifdef LIBJIN_MODULES_INPUT - -#include "SDL.h" -#include "Mouse.h" - -namespace jin -{ - namespace input - { - - void Mouse::getState(int* x, int* y) - { - #ifdef LIBJIN_INPUT_SDL - SDL_GetMouseState(x, y); - #endif // LIBJIN_INPUT_SDL - } - - void Mouse::setVisible(bool visible) - { - SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE); - } - - } // namespace input -} // namespace jin - -#endif // LIBJIN_MODULES_INPUT
\ No newline at end of file diff --git a/src/libjin/input/mouse.h b/src/libjin/input/mouse.h deleted file mode 100644 index 7e93792..0000000 --- a/src/libjin/input/mouse.h +++ /dev/null @@ -1,31 +0,0 @@ -#ifndef __LIBJIN_MOUSE_H -#define __LIBJIN_MOUSE_H -#include "../configuration.h" -#ifdef LIBJIN_MODULES_INPUT - -#include "../Common/Singleton.hpp" - -namespace jin -{ - namespace input - { - - class Mouse : public Singleton<Mouse> - { - public: - void getState(int* x, int* y); - void setVisible(bool visible); - - private: - singleton(Mouse); - - Mouse() {}; - ~Mouse() {}; - - }; - - } // namespace input -} // namespace jin - -#endif // LIBJIN_MODULES_INPUT -#endif // __LIBJIN_MOUSE_H
\ No newline at end of file |