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+#ifndef __JE_MATRIX_H__
+#define __JE_MATRIX_H__
+
+namespace JinEngine
+{
+ namespace Math
+ {
+
+ struct vertex
+ {
+ unsigned char r, g, b, a;
+ float x, y;
+ float s, t;
+ };
+ ///
+ /// This class is the basis for all transformations in LOVE. Althought not
+ /// really needed for 2D, it contains 4x4 elements to be compatible with
+ /// OpenGL without conversions.
+ /// Ҫתõľ
+ /// https://blog.csdn.net/candycat1992/article/details/8830894
+ ///
+ class Matrix
+ {
+ private:
+
+ ///
+ /// | e0 e4 e8 e12 |
+ /// | e1 e5 e9 e13 |
+ /// | e2 e6 e10 e14 |
+ /// | e3 e7 e11 e15 |
+ ///
+ float e[16];
+
+ public:
+
+ static const Matrix Identity;
+
+ ///
+ /// Creates a new identity matrix.
+ ///
+ Matrix();
+
+ ///
+ /// Destructor.
+ ///
+ ~Matrix();
+
+ void setOrtho(float _left, float _right, float _bottom, float _top, float _near, float _far);
+
+ ///
+ /// Multiplies this Matrix with another Matrix, changing neither.
+ /// @param m The Matrix to multiply with this Matrix.
+ /// @return The combined matrix.
+ ///
+ Matrix operator * (const Matrix & m) const;
+
+ ///
+ /// Multiplies a Matrix into this Matrix.
+ /// @param m The Matrix to combine into this Matrix.
+ ///
+ void operator *= (const Matrix & m);
+
+ ///
+ /// Gets a pointer to the 16 array elements.
+ /// @return The array elements.
+ ///
+ const float* getElements() const;
+
+ ///
+ /// Resets this Matrix to the identity matrix.
+ ///
+ void setIdentity();
+
+ ///
+ /// Resets this Matrix to a translation.
+ /// @param x Translation along x-axis.
+ /// @param y Translation along y-axis.
+ ///
+ void setTranslation(float x, float y);
+
+ ///
+ /// Resets this Matrix to a rotation.
+ /// @param r The angle in radians.
+ ///
+ void setRotation(float r);
+
+ ///
+ /// Resets this Matrix to a scale transformation.
+ /// @param sx Scale factor along the x-axis.
+ /// @param sy Scale factor along the y-axis.
+ ///
+ void setScale(float sx, float sy);
+
+ ///
+ /// Resets this Matrix to a shear transformation.
+ /// @param kx Shear along x-axis.
+ /// @param ky Shear along y-axis.
+ ///
+ void setShear(float kx, float ky);
+
+ ///
+ /// Creates a transformation with a certain position, orientation, scale
+ /// and offset. Perfect for Drawables -- what a coincidence!
+ ///
+ /// @param x The translation along the x-axis.
+ /// @param y The translation along the y-axis.
+ /// @param angle The rotation (rad) around the center with offset (ox,oy).
+ /// @param sx Scale along x-axis.
+ /// @param sy Scale along y-axis.
+ /// @param ox The offset for rotation along the x-axis.
+ /// @param oy The offset for rotation along the y-axis.
+ /// @param kx Shear along x-axis
+ /// @param ky Shear along y-axis
+ ///
+ void setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy);
+
+ ///
+ /// Multiplies this Matrix with a translation.
+ /// @param x Translation along x-axis.
+ /// @param y Translation along y-axis.
+ ///
+ void translate(float x, float y);
+
+ ///
+ /// Multiplies this Matrix with a rotation.
+ /// @param r Angle in radians.
+ ///
+ void rotate(float r);
+
+ ///
+ /// Multiplies this Matrix with a scale transformation.
+ /// @param sx Scale factor along the x-axis.
+ /// @param sy Scale factor along the y-axis.
+ ///
+ void scale(float sx, float sy);
+
+ ///
+ /// Multiplies this Matrix with a shear transformation.
+ /// @param kx Shear along the x-axis.
+ /// @param ky Shear along the y-axis.
+ ///
+ void shear(float kx, float ky);
+
+ ///
+ /// Transforms an array of vertices by this Matrix. The sources and
+ /// destination arrays may be the same.
+ ///
+ /// @param dst Storage for the transformed vertices.
+ /// @param src The source vertices.
+ /// @param size The number of vertices.
+ ///
+ void transform(vertex * dst, const vertex * src, int size) const;
+
+ };
+
+ } // namespace Math
+} // namespace JinEngine
+
+#endif // __JE_MATRIX_H__