diff options
Diffstat (limited to 'src/libjin')
| -rw-r--r-- | src/libjin/render/jsl.cpp | 9 | ||||
| -rw-r--r-- | src/libjin/render/jsl.h | 12 | 
2 files changed, 11 insertions, 10 deletions
| diff --git a/src/libjin/render/jsl.cpp b/src/libjin/render/jsl.cpp index 49bb18f..58b9a15 100644 --- a/src/libjin/render/jsl.cpp +++ b/src/libjin/render/jsl.cpp @@ -9,10 +9,11 @@ namespace render          "#version 120              \n"          "#define number float      \n"          "#define Image sampler2D   \n" -        "#define Texel texture2D   \n" +        "#define Canvas sampler2D  \n"  		"#define Color vec4        \n" +        "#define Texel texture2D   \n"          "#define extern uniform    \n" -        "uniform Image _tex0_; \n" +        "uniform Image _tex0_;     \n"          "%s                        \n"          "void main(){              \n"          "gl_FragColor = effect(gl_Color, _tex0_, gl_TexCoord[0].xy, gl_FragCoord.xy);\n" @@ -33,13 +34,13 @@ namespace render          destroy();      } -    void JSLProgram::destroy() +    inline void JSLProgram::destroy()      {          if (currentJSLProgram == this)              unuse();      } -    void JSLProgram::initialize(const char* program) +    inline void JSLProgram::initialize(const char* program)      {          if (maxTextureUnits == -1)              glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); diff --git a/src/libjin/render/jsl.h b/src/libjin/render/jsl.h index 7183325..aff7fea 100644 --- a/src/libjin/render/jsl.h +++ b/src/libjin/render/jsl.h @@ -23,15 +23,15 @@ namespace render          inline void JSLProgram::use()          {              glUseProgram(pid); -            JSLProgram::currentJSLProgram = this; -            JSLProgram::currentTextureUnit = 0; +            currentJSLProgram = this; +            currentTextureUnit = 0;          }          static inline void JSLProgram::unuse()          {              glUseProgram(0); -            JSLProgram::currentJSLProgram = nullptr; -            JSLProgram::currentTextureUnit = 0; +            currentJSLProgram = nullptr; +            currentTextureUnit = 0;          }          void sendFloat(const char* name, float number); @@ -59,8 +59,8 @@ namespace render  		GLint getTextureUnit(const std::string& name); -        void initialize(const char* program); -        void destroy(); +        inline void initialize(const char* program); +        inline void destroy();      }; | 
