diff options
Diffstat (limited to 'src/libjin')
-rw-r--r-- | src/libjin/graphics/fonts/je_texture_font.cpp | 3 | ||||
-rw-r--r-- | src/libjin/graphics/fonts/je_ttf.cpp | 3 | ||||
-rw-r--r-- | src/libjin/graphics/je_gl.cpp | 1 | ||||
-rw-r--r-- | src/libjin/graphics/je_graphic.cpp | 22 | ||||
-rw-r--r-- | src/libjin/graphics/je_mesh.cpp | 7 | ||||
-rw-r--r-- | src/libjin/graphics/je_shapes.cpp | 54 | ||||
-rw-r--r-- | src/libjin/graphics/shaders/je_jsl_compiler.cpp | 10 | ||||
-rw-r--r-- | src/libjin/graphics/shaders/je_jsl_compiler.h | 1 | ||||
-rw-r--r-- | src/libjin/graphics/shaders/je_shader.cpp | 24 | ||||
-rw-r--r-- | src/libjin/graphics/shaders/je_shader.h | 15 | ||||
-rw-r--r-- | src/libjin/time/je_timer.cpp | 2 | ||||
-rw-r--r-- | src/libjin/time/je_timer.h | 19 |
12 files changed, 84 insertions, 77 deletions
diff --git a/src/libjin/graphics/fonts/je_texture_font.cpp b/src/libjin/graphics/fonts/je_texture_font.cpp index 97f1f2f..bd1b061 100644 --- a/src/libjin/graphics/fonts/je_texture_font.cpp +++ b/src/libjin/graphics/fonts/je_texture_font.cpp @@ -276,15 +276,14 @@ namespace JinEngine const vector<GlyphArrayDrawInfo>& glyphinfolist = page->glyphinfolist; const vector<GlyphVertex>& glyphvertices = page->glyphvertices; Matrix modelMatrix = gl.getModelViewMatrix(x, y, 1, 1, 0, 0, 0); + shader->prepare(); shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); for (int i = 0; i < glyphinfolist.size(); ++i) { const GlyphArrayDrawInfo& info = glyphinfolist[i]; - shader->beginUploadAttributes(); shader->uploadVertices(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x); shader->uploadUV(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u); - shader->endUploadAttributes(); gl.bindTexture(info.texture); gl.drawArrays(GL_QUADS, 0, info.count); gl.bindTexture(0); diff --git a/src/libjin/graphics/fonts/je_ttf.cpp b/src/libjin/graphics/fonts/je_ttf.cpp index 5d341fa..0e9f672 100644 --- a/src/libjin/graphics/fonts/je_ttf.cpp +++ b/src/libjin/graphics/fonts/je_ttf.cpp @@ -295,15 +295,14 @@ namespace JinEngine const vector<GlyphArrayDrawInfo>& glyphinfolist = page->glyphinfolist; const vector<GlyphVertex>& glyphvertices = page->glyphvertices; Matrix modelMatrix = gl.getModelViewMatrix(x, y, 1, 1, 0, 0, 0); + shader->prepare(); shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); for (int i = 0; i < glyphinfolist.size(); ++i) { const GlyphArrayDrawInfo& info = glyphinfolist[i]; - shader->beginUploadAttributes(); shader->uploadVertices(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x); shader->uploadUV(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u); - shader->endUploadAttributes(); gl.bindTexture(info.texture); gl.drawArrays(GL_QUADS, 0, info.count); gl.bindTexture(0); diff --git a/src/libjin/graphics/je_gl.cpp b/src/libjin/graphics/je_gl.cpp index 41fdf76..7ef4ee0 100644 --- a/src/libjin/graphics/je_gl.cpp +++ b/src/libjin/graphics/je_gl.cpp @@ -281,7 +281,6 @@ namespace JinEngine if (shader) { glUseProgram(shader->getGLProgramID()); - shader->setDefaultUniform(); mShader = shader; } } diff --git a/src/libjin/graphics/je_graphic.cpp b/src/libjin/graphics/je_graphic.cpp index 964d0e5..96c3b4a 100644 --- a/src/libjin/graphics/je_graphic.cpp +++ b/src/libjin/graphics/je_graphic.cpp @@ -71,12 +71,11 @@ namespace JinEngine textureCoords[6] = 1; textureCoords[7] = 0; // Set shader. Shader* shader = gl.getShader(); - shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); - shader->beginUploadAttributes(); - shader->uploadVertices(2, GL_FLOAT, 0, vertexCoords); - shader->uploadUV(2, GL_FLOAT, 0, textureCoords); - shader->endUploadAttributes(); + shader->prepare() + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) + .uploadVertices(2, GL_FLOAT, 0, vertexCoords) + .uploadUV(2, GL_FLOAT, 0, textureCoords); gl.bindTexture(getGLTexture()); gl.drawArrays(GL_QUADS, 0, 4); @@ -106,12 +105,11 @@ namespace JinEngine Math::Matrix modelViewMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ax, ay); Shader* shader = gl.getShader(); - shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); - shader->beginUploadAttributes(); - shader->uploadVertices(2, GL_FLOAT, 0, vertexCoords); - shader->uploadUV(2, GL_FLOAT, 0, textureCoords); - shader->endUploadAttributes(); + shader->prepare() + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) + .uploadVertices(2, GL_FLOAT, 0, vertexCoords) + .uploadUV(2, GL_FLOAT, 0, textureCoords); gl.bindTexture(getGLTexture()); gl.drawArrays(GL_QUADS, 0, 4); diff --git a/src/libjin/graphics/je_mesh.cpp b/src/libjin/graphics/je_mesh.cpp index 7a409b4..e8512ac 100644 --- a/src/libjin/graphics/je_mesh.cpp +++ b/src/libjin/graphics/je_mesh.cpp @@ -60,13 +60,12 @@ namespace JinEngine Math::Matrix modelViewMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ox, oy); Shader* shader = gl.getShader(); - shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix) + shader->prepare() + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix) .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) - .beginUploadAttributes() .uploadVertices(2, GL_FLOAT, sizeof(Vertex), &(mVertices[0].xy)) .uploadUV(2, GL_FLOAT, sizeof(Vertex), &(mVertices[0].uv)) - .uploadColor(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &(mVertices[0].color), GL_TRUE) - .endUploadAttributes(); + .uploadColor(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &(mVertices[0].color), GL_TRUE); gl.bindTexture(mGraphic->getGLTexture()); gl.drawArrays(GL_POLYGON, 0, mVertices.size()); diff --git a/src/libjin/graphics/je_shapes.cpp b/src/libjin/graphics/je_shapes.cpp index 9af031d..7781b3f 100644 --- a/src/libjin/graphics/je_shapes.cpp +++ b/src/libjin/graphics/je_shapes.cpp @@ -22,26 +22,26 @@ namespace JinEngine { float verts[] = { x + 0.5f , y + 0.5f }; - Shader* shader = gl.getShader(); - shader->beginUploadAttributes(); - shader->uploadVertices(2, GL_FLOAT, 0, verts); - shader->endUploadAttributes(); Matrix modelMatrix = gl.getModelViewMatrix(); - shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + + Shader* shader = gl.getShader(); + shader->prepare() + .uploadVertices(2, GL_FLOAT, 0, verts) + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); glDrawArrays(GL_POINTS, 0, 1); } void points(int n, GLshort* p) { - Shader* shader = gl.getShader(); - shader->beginUploadAttributes(); - shader->uploadVertices(2, GL_SHORT, 0, p); - shader->endUploadAttributes(); Matrix modelMatrix = gl.getModelViewMatrix(); - shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + + Shader* shader = gl.getShader(); + shader->prepare() + .uploadVertices(2, GL_SHORT, 0, p) + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); glDrawArrays(GL_POINTS, 0, n); } @@ -52,14 +52,14 @@ namespace JinEngine x1 + 0.5f, y1 + 0.5f, x2 + 0.5f, y2 + 0.5f }; + + Matrix modelMatrix = gl.getModelViewMatrix(); Shader* shader = gl.getShader(); - shader->beginUploadAttributes(); - shader->uploadVertices(2, GL_FLOAT, 0, verts); - shader->endUploadAttributes(); - Matrix modelMatrix = gl.getModelViewMatrix(); - shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + shader->prepare() + .uploadVertices(2, GL_FLOAT, 0, verts) + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); glDrawArrays(GL_LINES, 0, 2); } @@ -105,11 +105,10 @@ namespace JinEngine { Shader* shader = gl.getShader(); Matrix modelMatrix = gl.getModelViewMatrix(); - shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); - shader->beginUploadAttributes(); - shader->uploadVertices(2, GL_FLOAT, 0, p); - shader->endUploadAttributes(); + shader->prepare() + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) + .uploadVertices(2, GL_FLOAT, 0, p); glDrawArrays(GL_LINE_LOOP, 0, count); } @@ -124,11 +123,10 @@ namespace JinEngine { Shader* shader = gl.getShader(); Matrix modelMatrix = gl.getModelViewMatrix(); - shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); - shader->beginUploadAttributes(); - shader->uploadVertices(2, GL_FLOAT, 0, p); - shader->endUploadAttributes(); + shader->prepare() + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) + .uploadVertices(2, GL_FLOAT, 0, p); glDrawArrays(GL_POLYGON, 0, count); } diff --git a/src/libjin/graphics/shaders/je_jsl_compiler.cpp b/src/libjin/graphics/shaders/je_jsl_compiler.cpp index d081c51..8aacdd0 100644 --- a/src/libjin/graphics/shaders/je_jsl_compiler.cpp +++ b/src/libjin/graphics/shaders/je_jsl_compiler.cpp @@ -20,7 +20,8 @@ namespace JinEngine /// Built-in variables in vertex shader: /// jin_ProjectionMatrix --+ /// jin_ModelViewMatrix |- Uniforms - /// jin_MainTexture --+ + /// jin_MainTexture | + /// jin_Time --+ /// jin_VertexCoords --+ /// jin_TextureCoords |- Attributes /// jin_VertexColor --+ @@ -29,7 +30,8 @@ namespace JinEngine /// Built-in variables in fragment shader: /// jin_ProjectionMatrix --+ /// jin_ModelViewMatrix |- Uniforms - /// jin_MainTexture --+ + /// jin_MainTexture | + /// jin_Time --+ /// jin_Color --+ /// jin_XY |- Inputs /// jin_UV | @@ -42,6 +44,7 @@ namespace JinEngine JinEngine::String SHADER_VERTEX_COORDS = "jin_VertexCoords"; JinEngine::String SHADER_TEXTURE_COORDS = "jin_TextureCoords"; JinEngine::String SHADER_VERTEX_COLOR = "jin_VertexColor"; + JinEngine::String SHADER_TIME = "jin_Time"; JinEngine::String SHADER_VERSION = "#version 130 core \n"; JinEngine::String SHADER_DEFINITIONS = // Types @@ -65,7 +68,8 @@ namespace JinEngine JinEngine::String SHADER_UNIFORMS = "uniform Texture " + SHADER_MAIN_TEXTURE + "; \n" "uniform mat4 " + SHADER_PROJECTION_MATRIX + "; \n" - "uniform mat4 " + SHADER_MODELVIEW_MATRIX + "; \n"; + "uniform mat4 " + SHADER_MODELVIEW_MATRIX + "; \n" + "uniform vec2 " + SHADER_TIME + "; \n"; JinEngine::String JSLCompiler::formatVertexShader(const JinEngine::String& vert) { diff --git a/src/libjin/graphics/shaders/je_jsl_compiler.h b/src/libjin/graphics/shaders/je_jsl_compiler.h index c34f8ec..75c92cf 100644 --- a/src/libjin/graphics/shaders/je_jsl_compiler.h +++ b/src/libjin/graphics/shaders/je_jsl_compiler.h @@ -22,6 +22,7 @@ namespace JinEngine extern JinEngine::String SHADER_VERTEX_COORDS; extern JinEngine::String SHADER_TEXTURE_COORDS; extern JinEngine::String SHADER_VERTEX_COLOR; + extern JinEngine::String SHADER_TIME; /// /// Compile JSL into GLSL. diff --git a/src/libjin/graphics/shaders/je_shader.cpp b/src/libjin/graphics/shaders/je_shader.cpp index 0137978..5668168 100644 --- a/src/libjin/graphics/shaders/je_shader.cpp +++ b/src/libjin/graphics/shaders/je_shader.cpp @@ -3,6 +3,7 @@ #include <iostream> +#include "../../time/je_timer.h" #include "../../filesystem/je_buffer.h" #include "../../utils/je_macros.h" @@ -13,6 +14,7 @@ using namespace std; using namespace JinEngine::Filesystem; +using namespace JinEngine::Time; namespace JinEngine { @@ -71,9 +73,14 @@ namespace JinEngine glDeleteShader(mPID); } - void Shader::setDefaultUniform() + Shader& Shader::prepare() { + // Send uniforms. sendInt(SHADER_MAIN_TEXTURE, DEFAULT_TEXTURE_UNIT); + sendVec2(SHADER_TIME, Time::getSecond(), Time::getDeltaTime()); + // Reset attribute index. + mAttributeIndex = 0; + return *this; } bool Shader::compile(const string& program) @@ -86,7 +93,7 @@ namespace JinEngine return false; } - #define glsl(SHADER_MODE, SHADER, SRC) \ + #define glsl(SHADER_MODE, SHADER, SRC) \ do{ \ const GLchar* src = SRC.c_str(); \ glShaderSource(SHADER, 1, &src, NULL); \ @@ -103,6 +110,7 @@ namespace JinEngine // Compile fragment shader. GLuint fid = glCreateShader(GL_FRAGMENT_SHADER); glsl(GL_FRAGMENT_SHADER, fid, fragment_shader); + #undef glsl // Create OpenGL shader program. mPID = glCreateProgram(); @@ -269,18 +277,6 @@ namespace JinEngine return *this; } - Shader& Shader::beginUploadAttributes() - { - mAttributeIndex = 0; - return *this; - } - - Shader& Shader::endUploadAttributes() - { - mAttributeIndex = 0; - return *this; - } - Shader& Shader::uploadAttribute(const String& name, int n, GLenum type, GLsizei stride, const GLvoid * pointers, GLboolean normalized) { GLint loc = glGetAttribLocation(mPID, name); diff --git a/src/libjin/graphics/shaders/je_shader.h b/src/libjin/graphics/shaders/je_shader.h index 92e1c4c..a279a79 100644 --- a/src/libjin/graphics/shaders/je_shader.h +++ b/src/libjin/graphics/shaders/je_shader.h @@ -44,7 +44,10 @@ namespace JinEngine /// virtual ~Shader(); - void setDefaultUniform(); + /// + /// Prepare shader and set default uniforms. + /// + Shader& prepare(); /// /// Send float value to shader. @@ -155,16 +158,6 @@ namespace JinEngine Shader& uploadAttribute(const String& name, int n, GLenum type, GLsizei stride, const GLvoid * pointers, GLboolean normalized = GL_FALSE); /// - /// Reset attribute index. - /// - Shader& beginUploadAttributes(); - - /// - /// Reset attribute index. - /// - Shader& endUploadAttributes(); - - /// /// Program ID. /// inline GLuint getGLProgramID() { return mPID; }; diff --git a/src/libjin/time/je_timer.cpp b/src/libjin/time/je_timer.cpp index 5de3e26..ef5a040 100644 --- a/src/libjin/time/je_timer.cpp +++ b/src/libjin/time/je_timer.cpp @@ -116,6 +116,8 @@ namespace JinEngine } } + float deltaTime = 0; + } // namespace Time } // namespace JinEngine diff --git a/src/libjin/time/je_timer.h b/src/libjin/time/je_timer.h index 1209827..95c1925 100644 --- a/src/libjin/time/je_timer.h +++ b/src/libjin/time/je_timer.h @@ -131,6 +131,25 @@ namespace JinEngine #endif } + /// + /// Delta time between frames. + /// + extern float deltaTime; + + inline void step() + { + static float previous = 0; + static float current = getSecond(); + previous = current; + current = getSecond(); + deltaTime = current - previous; + } + + inline float getDeltaTime() + { + return deltaTime; + } + } // namespace Time } // namespace JinEngine |