diff options
Diffstat (limited to 'src/lua/embed/boot.lua')
-rw-r--r-- | src/lua/embed/boot.lua | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/src/lua/embed/boot.lua b/src/lua/embed/boot.lua deleted file mode 100644 index e649737..0000000 --- a/src/lua/embed/boot.lua +++ /dev/null @@ -1,118 +0,0 @@ -jin._argv[2] = jin._argv[2] or '.' -jin.filesystem.init() -jin.filesystem.mount(jin._argv[2]) - -local conf = {} -if jin.filesystem.exist("config.lua") then - conf = require "config" -end -conf.width = conf.width or 600 -conf.height = conf.height or 500 -conf.fps = conf.fps or 60 -conf.vsync = conf.vsync or false -conf.title = conf.title or ("jin v" .. jin.version()) -conf.resizable = conf.resizable or false -conf.fullscreen = conf.fullscreen or false - --- initialize subsystems -jin.graphics.init(conf) -jin.audio.init() - --- open debug mode, must after jin.graphics.init -if jin._argv[3] == '-d' then - jin.debug.init() -end - -local function safecall(func, ...) - if func then - func(...) - end -end - -function jin.core.run() - safecall(jin.core.onLoad) - local previous = jin.time.second() - local SEC_PER_UPDATE = 1 / conf.fps - local dt = SEC_PER_UPDATE - local running = true - while(jin.core.running()) do - for _, e in pairs(jin.event.poll()) do - if e.type == "keydown" then - jin.keyboard.set(e.key, true) - elseif e.type == "keyup" then - jin.keyboard.set(e.key, false) - end - safecall(jin.core.onEvent, e) - running = jin.core.running() - if not running then break end - end - if not running then break end - - safecall(jin.core.onUpdate, dt) - - jin.graphics.unbind() - jin.graphics.clear() - jin.graphics.color() - jin.graphics.study() - safecall(jin.core.onDraw) - if jin.debug.status() then - jin.debug.render() - end - jin.graphics.present() - - local current = jin.time.second() - dt = current - previous - local wait = SEC_PER_UPDATE - dt - previous = previous + SEC_PER_UPDATE - if wait > 0 then - dt = SEC_PER_UPDATE - jin.time.sleep(wait) - else - previous = current - end - end -end - -local function onError(msg) - local tab = ' ' - print("Error:\n" .. msg) - function jin.core.onEvent(e) - if e.type == 'quit' then - jin.core.stop() - end - end - local ww, wh = jin.graphics.size() - function jin.core.onDraw() - jin.graphics.write("Error: ", 10, 10, 30, 3, 30) - jin.graphics.write(msg, 10, 50) - end -end - -local function boot() - if jin.filesystem.exist("main.lua") then - -- require main game script - xpcall(function() require"main" end, onError) - jin.core.run() - else - -- no game - function jin.core.onEvent(e) - if e.type == 'quit' then - jin.core.stop() - end - end - function jin.core.onDraw() - jin.graphics.clear(111, 134, 125, 255) - local ww, wh = jin.graphics.size() - local fw, fh = jin.graphics.box("no game", 20, 1, 20) - jin.graphics.write("no game", ww /2 - fw / 2, wh * 2/3, 16, 1, 18) - end - jin.core.run() - end - -- quit subsystems - jin.graphics.destroy() - jin.audio.destroy() - -- exit whole game - jin.core.quit() -end - -boot() |