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-rw-r--r--src/lua/embed/boot.lua.h171
-rw-r--r--src/lua/embed/embed.h46
-rw-r--r--src/lua/embed/graphics.lua.h4
-rw-r--r--src/lua/embed/keyboard.lua.h15
-rw-r--r--src/lua/embed/mouse.lua.h14
-rw-r--r--src/lua/embed/net.lua.h4
-rw-r--r--src/lua/embed/path.lua.h14
7 files changed, 268 insertions, 0 deletions
diff --git a/src/lua/embed/boot.lua.h b/src/lua/embed/boot.lua.h
new file mode 100644
index 0000000..f7ffc43
--- /dev/null
+++ b/src/lua/embed/boot.lua.h
@@ -0,0 +1,171 @@
+/* boot.lua */
+static const char* boot_lua = R"(
+jin.args[2] = jin.args[2] or '.'
+jin.filesystem.init()
+jin.filesystem.mount(jin.args[2])
+
+-------------------------------------------------------------------------
+-- Config game
+-------------------------------------------------------------------------
+
+jin.config = {}
+if jin.filesystem.exist("config.lua") then
+ jin.config = require "config"
+end
+jin.config.width = jin.config.width or 576
+jin.config.height = jin.config.height or 448
+jin.config.vsync = jin.config.vsync or true
+jin.config.title = jin.config.title or ("jin v" .. jin.version)
+jin.config.resizable = jin.config.resizable or false
+jin.config.fullscreen = jin.config.fullscreen or false
+jin.config.fps = jin.config.fps or 60
+
+-------------------------------------------------------------------------
+-- Initialize sub systems
+-------------------------------------------------------------------------
+
+jin.graphics.init(jin.config)
+jin.audio.init()
+-- TODO: ϵͳģ
+
+-------------------------------------------------------------------------
+-- Default game loop
+-------------------------------------------------------------------------
+
+local function call(func, ...)
+ if func then
+ return func(...)
+ end
+end
+
+function jin.core.run()
+ call(jin.core.onLoad)
+ local dt = 0
+ local previous = jin.time.second()
+ local current = previous
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "keydown" then
+ jin.keyboard.set(e.key, true)
+ elseif e.type == "keyup" then
+ jin.keyboard.set(e.key, false)
+ end
+ call(jin.core.onEvent, e)
+ end
+ previous = current
+ current = jin.time.second()
+ dt = current - previous
+ call(jin.core.onUpdate, dt)
+ jin.graphics.clear()
+ call(jin.core.onDraw)
+ jin.graphics.present()
+ -- sleep 1 ms
+ jin.time.sleep(0.001)
+ end
+end
+
+-------------------------------------------------------------------------
+-- No game handler
+-------------------------------------------------------------------------
+
+jin.core.setHandler = function(handler)
+ if handler == nil then
+ return
+ end
+ jin.core.onLoad = handler.onLoad
+ jin.core.onEvent = handler.onEvent
+ jin.core.onUpdate = handler.onUpdate
+ jin.core.onDraw = handler.onDraw
+end
+
+jin.nogame = {
+ cs = 64,
+ sw = jin.graphics.getWidth(),
+ sh = jin.graphics.getHeight(),
+ cw = 0,
+ ch = 0,
+ ww = 6,
+ ww2 = 6*2,
+ speed = 4,
+ t = 0,
+ onLoad = function()
+ local nogame = jin.nogame
+ nogame.cw = nogame.sw / nogame.cs
+ nogame.ch = nogame.sh / nogame.cs
+ nogame.t = nogame.ww - 1
+ end,
+ onEvent = function(e)
+ if e.type == 'quit' then
+ jin.core.stop()
+ end
+ end,
+ onUpdate = function(dt)
+ print(dt)
+ local nogame = jin.nogame
+ nogame.t = nogame.t + dt * nogame.speed
+ if nogame.t > nogame.ww2 then
+ nogame.t = nogame.t - nogame.ww2
+ end
+ end,
+ circle = function(x, y, r)
+ local nogame = jin.nogame
+ if r % nogame.ww2 > nogame.ww then
+ return
+ end
+ r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2
+ local fact = (x + y) / nogame.ch * nogame.cw
+ jin.graphics.setColor(
+ 155 + 100 * math.sin(fact),
+ 155 + 100 * math.cos(fact),
+ 155 + 100 * math.sin(fact * fact),
+ 255
+ )
+ jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r)
+ end,
+ onDraw = function()
+ local nogame = jin.nogame
+ for y = 0, nogame.ch - 1 do
+ for x = 0, nogame.cw - 1 do
+ nogame.circle(x, y, nogame.t+x+y)
+ end
+ end
+ end
+}
+
+-------------------------------------------------------------------------
+-- Boot jin
+-------------------------------------------------------------------------
+
+local function onError(msg)
+ local tab = ' '
+ print("Error:\n" .. msg)
+ function jin.core.onEvent(e)
+ if e.type == 'quit' then
+ jin.core.stop()
+ end
+ end
+ local ww, wh = jin.graphics.getSize()
+ function jin.core.onDraw()
+ jin.graphics.write("Error: ", 10, 10, 30, 3, 30)
+ jin.graphics.write(msg, 10, 50)
+ end
+end
+
+local function boot()
+ if jin.filesystem.exist("main.lua") then
+ -- require main game script
+ xpcall(function() require"main" end, onError)
+ jin.core.run()
+ else
+ -- no game
+ jin.core.setHandler(jin.nogame)
+ jin.core.run()
+ end
+ jin.graphics.destroy()
+ jin.audio.destroy()
+ jin.core.quit()
+end
+
+xpcall(boot, onError)
+
+)";
diff --git a/src/lua/embed/embed.h b/src/lua/embed/embed.h
new file mode 100644
index 0000000..8d0ba85
--- /dev/null
+++ b/src/lua/embed/embed.h
@@ -0,0 +1,46 @@
+#ifndef __JIN_LUA_EMBED_H
+#define __JIN_LUA_EMBED_H
+#include <cstring>
+
+namespace jin
+{
+namespace embed
+{
+
+#define embed(L, script, name)\
+ if(luax_loadbuffer(L, script, strlen(script), name) == 0)\
+ lua_call(L, 0, 0);
+
+ /**
+ * embed structure.
+ */
+ struct jin_Embed
+ {
+ const char* file, *source;
+ };
+
+ static void boot(lua_State* L)
+ {
+ // embed scripts
+ #include "graphics.lua.h"
+ #include "keyboard.lua.h"
+ #include "mouse.lua.h"
+ #include "boot.lua.h"
+
+ // in order
+ const jin_Embed scripts[] = {
+ { "graphics.lua", graphics_lua },
+ { "keyboard.lua", keyboard_lua },
+ { "mouse.lua", mouse_lua },
+ { "boot.lua", boot_lua },
+ { 0, 0 }
+ };
+
+ for (int i = 0; scripts[i].file; ++i)
+ embed(L, scripts[i].source, scripts[i].file);
+ }
+
+} // embed
+} // jin
+
+#endif \ No newline at end of file
diff --git a/src/lua/embed/graphics.lua.h b/src/lua/embed/graphics.lua.h
new file mode 100644
index 0000000..1414efc
--- /dev/null
+++ b/src/lua/embed/graphics.lua.h
@@ -0,0 +1,4 @@
+/* graphics.lua */
+static const char* graphics_lua = R"(
+jin.graphics = jin.graphics or {}
+)";
diff --git a/src/lua/embed/keyboard.lua.h b/src/lua/embed/keyboard.lua.h
new file mode 100644
index 0000000..77bf3a9
--- /dev/null
+++ b/src/lua/embed/keyboard.lua.h
@@ -0,0 +1,15 @@
+
+static const char* keyboard_lua = R"(
+jin.keyboard = jin.keyboard or {}
+
+local keys = {}
+
+function jin.keyboard.isDown(k)
+ return keys[k]
+end
+
+function jin.keyboard.set(k, status)
+ keys[k] = status
+end
+
+)";
diff --git a/src/lua/embed/mouse.lua.h b/src/lua/embed/mouse.lua.h
new file mode 100644
index 0000000..3c222f3
--- /dev/null
+++ b/src/lua/embed/mouse.lua.h
@@ -0,0 +1,14 @@
+static const char* mouse_lua = R"(
+jin.mouse = jin.mouse or {}
+
+local button = {}
+
+function jin.mouse.isDown(btn)
+ return button[btn]
+end
+
+function jin.mouse.set(btn, status)
+ button[btn] = status
+end
+
+)"; \ No newline at end of file
diff --git a/src/lua/embed/net.lua.h b/src/lua/embed/net.lua.h
new file mode 100644
index 0000000..4d89dc7
--- /dev/null
+++ b/src/lua/embed/net.lua.h
@@ -0,0 +1,4 @@
+/* net.lua */
+static const char* net_lua = R"(
+jin.net = jin.net or {}
+)"; \ No newline at end of file
diff --git a/src/lua/embed/path.lua.h b/src/lua/embed/path.lua.h
new file mode 100644
index 0000000..648adf8
--- /dev/null
+++ b/src/lua/embed/path.lua.h
@@ -0,0 +1,14 @@
+/* path.lua */
+static const char* path_lua = R"(
+jin.path = jin.path or {}
+
+-- game root directory
+jin._root = nil
+
+-- return full path of a given path
+function jin.path.full(path)
+ local root = jin._dir .. '/' .. jin._argv[2]
+ return root .. '/' .. path
+end
+
+)"; \ No newline at end of file