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-rw-r--r--src/libjin/Graphics/fonts/je_texture_font.cpp4
-rw-r--r--src/libjin/Graphics/fonts/je_ttf.cpp4
-rw-r--r--src/libjin/Graphics/je_graphic.cpp8
-rw-r--r--src/libjin/Graphics/je_shapes.cpp10
-rw-r--r--src/libjin/Graphics/shaders/je_base.shader.h3
-rw-r--r--src/libjin/Graphics/shaders/je_shader.cpp4
-rw-r--r--src/libjin/Graphics/shaders/je_shader.h4
-rw-r--r--src/lua/embed/graphics.lua.h2
-rw-r--r--src/lua/modules/graphics/je_lua_graphics.cpp4
-rw-r--r--src/lua/modules/mouse/je_lua_mouse.cpp6
10 files changed, 25 insertions, 24 deletions
diff --git a/src/libjin/Graphics/fonts/je_texture_font.cpp b/src/libjin/Graphics/fonts/je_texture_font.cpp
index 6404b16..71442dd 100644
--- a/src/libjin/Graphics/fonts/je_texture_font.cpp
+++ b/src/libjin/Graphics/fonts/je_texture_font.cpp
@@ -226,8 +226,8 @@ namespace JinEngine
for (int i = 0; i < glyphinfolist.size(); ++i)
{
const GlyphArrayDrawInfo& info = glyphinfolist[i];
- shader->bindVertexPointer(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x);
- shader->bindUVPointer(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u);
+ shader->setVertexPointer(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x);
+ shader->setUVPointer(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u);
gl.bindTexture(info.texture);
gl.drawArrays(GL_QUADS, 0, info.count);
gl.bindTexture(0);
diff --git a/src/libjin/Graphics/fonts/je_ttf.cpp b/src/libjin/Graphics/fonts/je_ttf.cpp
index 3d0a02f..f8d70e7 100644
--- a/src/libjin/Graphics/fonts/je_ttf.cpp
+++ b/src/libjin/Graphics/fonts/je_ttf.cpp
@@ -314,8 +314,8 @@ namespace JinEngine
for (int i = 0; i < glyphinfolist.size(); ++i)
{
const GlyphArrayDrawInfo& info = glyphinfolist[i];
- shader->bindVertexPointer(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x);
- shader->bindUVPointer(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u);
+ shader->setVertexPointer(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x);
+ shader->setUVPointer(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u);
gl.bindTexture(info.texture);
gl.drawArrays(GL_QUADS, 0, info.count);
gl.bindTexture(0);
diff --git a/src/libjin/Graphics/je_graphic.cpp b/src/libjin/Graphics/je_graphic.cpp
index 5df202f..73d46b3 100644
--- a/src/libjin/Graphics/je_graphic.cpp
+++ b/src/libjin/Graphics/je_graphic.cpp
@@ -63,8 +63,8 @@ namespace JinEngine
Shader* shader = Shader::getCurrentShader();
shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
- shader->bindVertexPointer(2, GL_FLOAT, 0, vertexCoords);
- shader->bindUVPointer(2, GL_FLOAT, 0, textureCoords);
+ shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords);
+ shader->setUVPointer(2, GL_FLOAT, 0, textureCoords);
gl.bindTexture(getGLTexture());
gl.drawArrays(GL_QUADS, 0, 4);
@@ -96,8 +96,8 @@ namespace JinEngine
Shader* shader = Shader::getCurrentShader();
shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
- shader->bindVertexPointer(2, GL_FLOAT, 0, vertexCoords);
- shader->bindUVPointer(2, GL_FLOAT, 0, textureCoords);
+ shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords);
+ shader->setUVPointer(2, GL_FLOAT, 0, textureCoords);
gl.bindTexture(getGLTexture());
gl.drawArrays(GL_QUADS, 0, 4);
diff --git a/src/libjin/Graphics/je_shapes.cpp b/src/libjin/Graphics/je_shapes.cpp
index f15300d..9859072 100644
--- a/src/libjin/Graphics/je_shapes.cpp
+++ b/src/libjin/Graphics/je_shapes.cpp
@@ -23,7 +23,7 @@ namespace JinEngine
float verts[] = { x + 0.5f , y + 0.5f };
Shader* shader = Shader::getCurrentShader();
- shader->bindVertexPointer(2, GL_FLOAT, 0, verts);
+ shader->setVertexPointer(2, GL_FLOAT, 0, verts);
gl.ModelMatrix.setIdentity();
shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
@@ -34,7 +34,7 @@ namespace JinEngine
void points(int n, GLshort* p)
{
Shader* shader = Shader::getCurrentShader();
- shader->bindVertexPointer(2, GL_SHORT, 0, p);
+ shader->setVertexPointer(2, GL_SHORT, 0, p);
gl.ModelMatrix.setIdentity();
shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
@@ -50,7 +50,7 @@ namespace JinEngine
};
Shader* shader = Shader::getCurrentShader();
- shader->bindVertexPointer(2, GL_FLOAT, 0, verts);
+ shader->setVertexPointer(2, GL_FLOAT, 0, verts);
gl.ModelMatrix.setIdentity();
shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
@@ -101,7 +101,7 @@ namespace JinEngine
gl.ModelMatrix.setIdentity();
shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
- shader->bindVertexPointer(2, GL_FLOAT, 0, p);
+ shader->setVertexPointer(2, GL_FLOAT, 0, p);
glDrawArrays(GL_LINE_LOOP, 0, count);
}
@@ -118,7 +118,7 @@ namespace JinEngine
gl.ModelMatrix.setIdentity();
shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
- shader->bindVertexPointer(2, GL_FLOAT, 0, p);
+ shader->setVertexPointer(2, GL_FLOAT, 0, p);
glDrawArrays(GL_POLYGON, 0, count);
}
diff --git a/src/libjin/Graphics/shaders/je_base.shader.h b/src/libjin/Graphics/shaders/je_base.shader.h
index e5ca2c3..88fa872 100644
--- a/src/libjin/Graphics/shaders/je_base.shader.h
+++ b/src/libjin/Graphics/shaders/je_base.shader.h
@@ -26,8 +26,9 @@ static const char* base_vertex = R"(
#version 130 core
%s
-
+// Projection matrix
uniform mat4 jin_ProjectionMatrix;
+// Model view matrix
uniform mat4 jin_ModelMatrix;
in vec2 jin_VertexCoords;
diff --git a/src/libjin/Graphics/shaders/je_shader.cpp b/src/libjin/Graphics/shaders/je_shader.cpp
index 3eae5c7..c1abbf0 100644
--- a/src/libjin/Graphics/shaders/je_shader.cpp
+++ b/src/libjin/Graphics/shaders/je_shader.cpp
@@ -260,14 +260,14 @@ if (success == GL_FALSE) \
glUniformMatrix4fv(loc, 1, GL_FALSE, mat4->getElements());
}
- void Shader::bindVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers)
+ void Shader::setVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers)
{
GLint loc = glGetAttribLocation(mPID, SHADER_VERTEX_COORDS);
glEnableVertexAttribArray(0);
glVertexAttribPointer(loc, n, type, GL_FALSE, stride, pointers);
}
- void Shader::bindUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers)
+ void Shader::setUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers)
{
GLint loc = glGetAttribLocation(mPID, SHADER_TEXTURE_COORDS);
glEnableVertexAttribArray(1);
diff --git a/src/libjin/Graphics/shaders/je_shader.h b/src/libjin/Graphics/shaders/je_shader.h
index 09cda51..d89b827 100644
--- a/src/libjin/Graphics/shaders/je_shader.h
+++ b/src/libjin/Graphics/shaders/je_shader.h
@@ -146,7 +146,7 @@ namespace JinEngine
/// @param stride Byte offset between consecutive generic vertex attributes.
/// @param pointers Pointer to the first component of the first generic vertex attribute in the array.
///
- void bindVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
+ void setVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
///
/// Set texture UV coordinates.
@@ -156,7 +156,7 @@ namespace JinEngine
/// @param stride Byte offset between consecutive generic vertex attributes.
/// @param pointers Pointer to the first component of the first generic vertex attribute in the array.
///
- void bindUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
+ void setUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
protected:
///
diff --git a/src/lua/embed/graphics.lua.h b/src/lua/embed/graphics.lua.h
index b2a19b5..671cacd 100644
--- a/src/lua/embed/graphics.lua.h
+++ b/src/lua/embed/graphics.lua.h
@@ -17,7 +17,7 @@ Vertex vert(Vertex v)
Color frag(Color col, Texture tex, Vertex v)
{
- return col * texel(tex, v.uv);
+ return col;
}
#END_FRAGMENT_SHADER
diff --git a/src/lua/modules/graphics/je_lua_graphics.cpp b/src/lua/modules/graphics/je_lua_graphics.cpp
index a2157b6..6324e00 100644
--- a/src/lua/modules/graphics/je_lua_graphics.cpp
+++ b/src/lua/modules/graphics/je_lua_graphics.cpp
@@ -196,7 +196,7 @@ namespace JinEngine
AssetDatabase* fs = AssetDatabase::get();
if (!fs->exists(path))
{
- error(L, "No such shader file \"%s\"\n", path);
+ error(L, "No such shader file \"%s\"", path);
luax_pushnil(L);
return 1;
}
@@ -623,7 +623,7 @@ namespace JinEngine
AssetDatabase* fs = AssetDatabase::get();
if (!fs->exists(path))
{
- error(L, "No such font %s\n", path);
+ error(L, "No such font \"%s\"", path);
luax_pushnil(L);
return 1;
}
diff --git a/src/lua/modules/mouse/je_lua_mouse.cpp b/src/lua/modules/mouse/je_lua_mouse.cpp
index 88638d2..d6c84e7 100644
--- a/src/lua/modules/mouse/je_lua_mouse.cpp
+++ b/src/lua/modules/mouse/je_lua_mouse.cpp
@@ -28,9 +28,9 @@ namespace JinEngine
}
LUA_IMPLEMENT const luaL_Reg f[] = {
- { "position", l_pos },
- { "setVisible", l_setVisible },
- { 0, 0 }
+ { "getPosition", l_pos },
+ { "setVisible", l_setVisible },
+ { 0, 0 }
};
LUA_EXPORT int luaopen_mouse(lua_State* L)