From 98c9825c49a1674f59eafb3253829ca7d5cac3c1 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 14 Jan 2019 16:40:14 +0800 Subject: *rename source file --- src/libjin-lua/modules/core/je_lua_core.cpp | 46 ----------------------------- src/libjin-lua/modules/core/je_lua_core.h | 14 --------- src/libjin-lua/modules/core/l_core.cpp | 46 +++++++++++++++++++++++++++++ src/libjin-lua/modules/core/l_core.h | 14 +++++++++ 4 files changed, 60 insertions(+), 60 deletions(-) delete mode 100644 src/libjin-lua/modules/core/je_lua_core.cpp delete mode 100644 src/libjin-lua/modules/core/je_lua_core.h create mode 100644 src/libjin-lua/modules/core/l_core.cpp create mode 100644 src/libjin-lua/modules/core/l_core.h (limited to 'src/libjin-lua/modules/core') diff --git a/src/libjin-lua/modules/core/je_lua_core.cpp b/src/libjin-lua/modules/core/je_lua_core.cpp deleted file mode 100644 index 956ffbe..0000000 --- a/src/libjin-lua/modules/core/je_lua_core.cpp +++ /dev/null @@ -1,46 +0,0 @@ -#include "common/je_lua_common.h" -#include "common/je_lua.h" -#include "libjin/jin.h" - -using namespace JinEngine::Game; - -namespace JinEngine -{ - namespace Lua - { - - LUA_IMPLEMENT int l_running(lua_State* L) - { - static Application* app = Application::get(); - bool running = app->running(); - luax_pushboolean(L, running); - return 1; - } - - LUA_IMPLEMENT int l_stop(lua_State* L) - { - Application::get()->stop(); - return 0; - } - - LUA_IMPLEMENT int l_quit(lua_State* L) - { - Application::get()->quit(); - return 0; - } - - LUA_EXPORT int luaopen_core(lua_State* L) - { - luaL_Reg methods[] = { - { "running", l_running }, - { "stop", l_stop }, - { "quit", l_quit }, - { 0, 0 } - }; - luax_newlib(L, methods); - - return 1; - } - - } // namespace Lua -} // namespace JinEngine \ No newline at end of file diff --git a/src/libjin-lua/modules/core/je_lua_core.h b/src/libjin-lua/modules/core/je_lua_core.h deleted file mode 100644 index 037ac4b..0000000 --- a/src/libjin-lua/modules/core/je_lua_core.h +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef __JE_LUA_CORE_H__ -#define __JE_LUA_CORE_H__ - -namespace JinEngine -{ - namespace Lua - { - - int luaopen_core(lua_State* L); - - } -} - -#endif \ No newline at end of file diff --git a/src/libjin-lua/modules/core/l_core.cpp b/src/libjin-lua/modules/core/l_core.cpp new file mode 100644 index 0000000..68b8156 --- /dev/null +++ b/src/libjin-lua/modules/core/l_core.cpp @@ -0,0 +1,46 @@ +#include "common/l_common.h" +#include "common/je_lua.h" +#include "libjin/jin.h" + +using namespace JinEngine::Game; + +namespace JinEngine +{ + namespace Lua + { + + LUA_IMPLEMENT int l_running(lua_State* L) + { + static Application* app = Application::get(); + bool running = app->running(); + luax_pushboolean(L, running); + return 1; + } + + LUA_IMPLEMENT int l_stop(lua_State* L) + { + Application::get()->stop(); + return 0; + } + + LUA_IMPLEMENT int l_quit(lua_State* L) + { + Application::get()->quit(); + return 0; + } + + LUA_EXPORT int luaopen_core(lua_State* L) + { + luaL_Reg methods[] = { + { "running", l_running }, + { "stop", l_stop }, + { "quit", l_quit }, + { 0, 0 } + }; + luax_newlib(L, methods); + + return 1; + } + + } // namespace Lua +} // namespace JinEngine \ No newline at end of file diff --git a/src/libjin-lua/modules/core/l_core.h b/src/libjin-lua/modules/core/l_core.h new file mode 100644 index 0000000..037ac4b --- /dev/null +++ b/src/libjin-lua/modules/core/l_core.h @@ -0,0 +1,14 @@ +#ifndef __JE_LUA_CORE_H__ +#define __JE_LUA_CORE_H__ + +namespace JinEngine +{ + namespace Lua + { + + int luaopen_core(lua_State* L); + + } +} + +#endif \ No newline at end of file -- cgit v1.1-26-g67d0