From ee8ef0433e36bf354a717bd4af679a0a5af2e6be Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 20 Dec 2018 18:34:50 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9=E6=96=87=E4=BB=B6=E7=BB=93=E6=9E=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin-lua/modules/graphics/je_lua_sprite.cpp | 66 +++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 src/libjin-lua/modules/graphics/je_lua_sprite.cpp (limited to 'src/libjin-lua/modules/graphics/je_lua_sprite.cpp') diff --git a/src/libjin-lua/modules/graphics/je_lua_sprite.cpp b/src/libjin-lua/modules/graphics/je_lua_sprite.cpp new file mode 100644 index 0000000..f1bc6aa --- /dev/null +++ b/src/libjin-lua/modules/graphics/je_lua_sprite.cpp @@ -0,0 +1,66 @@ +#include "common/je_lua_object.h" +#include "common/je_lua_common.h" +#include "libjin/jin.h" + +#include "je_lua_sprite.h" +#include "je_lua_canvas.h" +#include "je_lua_texture.h" +#include "je_lua_shader.h" + +using namespace JinEngine::Math; +using namespace JinEngine::Graphics; +using namespace JinEngine::Graphics::Shaders; + +namespace JinEngine +{ + namespace Lua + { + const char* Jin_Lua_Sprite = "Sprite"; + + LUA_IMPLEMENT inline Sprite* checkSprite(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite); + return luaObj->getObject(); + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite); + p->release(); + return 0; + } + + LUA_IMPLEMENT int l_render(lua_State* L) + { + Sprite* sprite = checkSprite(L); + float x = luax_checknumber(L, 2); + float y = luax_checknumber(L, 3); + float sx = luax_checknumber(L, 4); + float sy = luax_checknumber(L, 5); + float r = luax_checknumber(L, 6); + sprite->render(x, y, sx, sy, r); + return 0; + } + + LUA_IMPLEMENT int l_getSize(lua_State* L) + { + Sprite* sprite = checkSprite(L); + Vector2 size = sprite->getSize(); + luax_pushinteger(L, size.x); + luax_pushinteger(L, size.y); + return 1; + } + + LUA_EXPORT void luaopen_Sprite(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "render", l_render }, + { "getSize", l_getSize }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Sprite, methods); + } + + } // namespace Lua +} // namespace JinEngine \ No newline at end of file -- cgit v1.1-26-g67d0