From 8cb74178c2b8e5883a1181af687fa8cfc0c6e5da Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 18 Nov 2018 23:44:40 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9=E7=9B=AE=E5=BD=95=E4=B8=BA=E5=B0=8F?= =?UTF-8?q?=E5=86=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/Audio/SDL/je_sdl_audio.h | 138 ------------------------------------ 1 file changed, 138 deletions(-) delete mode 100644 src/libjin/Audio/SDL/je_sdl_audio.h (limited to 'src/libjin/Audio/SDL/je_sdl_audio.h') diff --git a/src/libjin/Audio/SDL/je_sdl_audio.h b/src/libjin/Audio/SDL/je_sdl_audio.h deleted file mode 100644 index 77162d4..0000000 --- a/src/libjin/Audio/SDL/je_sdl_audio.h +++ /dev/null @@ -1,138 +0,0 @@ -#ifndef __JE_AUDIO_SDL_H__ -#define __JE_AUDIO_SDL_H__ -#include "../../core/je_configuration.h" -#if defined(jin_audio) && (jin_audio == jin_audio_sdl) - -#include - -#include "../je_audio_manager.h" - -#include "je_sdl_source.h" - -namespace JinEngine -{ - namespace Audio - { - namespace SDL - { - -#define SDLAUDIO_BITDEPTH 16 -#define SDLAUDIO_BYTEDEPTH (SDLAUDIO_BITDEPTH >> 3) -#define SDLAUDIO_CHANNELS 2 - - /// - /// Audio system SDL implementation. - /// - class SDLAudio : public AudioManager - { - public: - /// - /// SDL audio setting. - /// - struct Setting : SettingBase - { - public: - int samplerate; // 采样频率 - int samples; // 缓冲区的sample数,<=samplerate - }; - - /// - /// Play all sources whose state is playing. - /// - void play() override; - - /// - /// Stop and remove all sources from the queue. - /// - void stop() override; - - /// - /// Pause audio. - /// - void pause() override; - - /// - /// Resume audio. - /// - void resume() override; - - /// - /// Set global audio volume. - /// - void setVolume(float volume) override; - - /// - /// Process all commands in the queue. - /// - void processCommands(); - - /// - /// Process all sources. - /// - /// @param buffer Source buffer. - /// @param len Source length. - /// - void processSources(void* buffer, size_t len); - - /// - /// Process audio buffer. - /// - /// @param buffer Audio stream buffer. - /// @param len Length of stream buffer. - /// - void processBuffer(void* buffer, size_t len); - - /// - /// Goon process. - /// - /// @return True if sucessful, otherwise return false. - /// - bool goOnProcess(); - - /// - /// Lock audio device. - /// - void lock(); - - /// - /// Unlock audio device. - /// - void unlock(); - - private: - singleton(SDLAudio); - - /// - /// SDL audio constructor. - /// - SDLAudio() {}; - - /// - /// SDL audio destructor. - /// - ~SDLAudio() {}; - - /// - /// Initialize audio system. - /// - /// @param setting Audio setting. - /// - bool initSystem(const SettingBase* setting) override; - - /// - /// Quit audio system. - /// - void quitSystem() override; - - // Audio device id. - unsigned int audioDevice; - - }; - - } // namespace SDL - } // namespace Audio -} // namespace JinEngine - -#endif // (jin_audio) && (jin_audio == jin_audio_sdl) - -#endif // __JE_AUDIO_SDL_H__ \ No newline at end of file -- cgit v1.1-26-g67d0