From 52693d68f7181d707e1a192d67a617145b358394 Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 28 Jul 2018 22:10:27 +0800 Subject: *update --- src/libjin/Audio/SDL/SDLAudio.cpp | 4 +++- src/libjin/Audio/SDL/SDLAudio.h | 6 +++--- src/libjin/Audio/SDL/SDLSource.cpp | 4 +++- 3 files changed, 9 insertions(+), 5 deletions(-) (limited to 'src/libjin/Audio/SDL') diff --git a/src/libjin/Audio/SDL/SDLAudio.cpp b/src/libjin/Audio/SDL/SDLAudio.cpp index c154ae4..a41382b 100644 --- a/src/libjin/Audio/SDL/SDLAudio.cpp +++ b/src/libjin/Audio/SDL/SDLAudio.cpp @@ -12,6 +12,8 @@ namespace jin namespace audio { + using namespace jin::math; + /* 注意callback是在音频线程调用 */ static void defaultCallback(void *userdata, Uint8 *stream, int size) { @@ -34,7 +36,7 @@ namespace audio return false; unsigned int samplerate = setting->samplerate; - unsigned int samples = clamp(setting->samples, 1, setting->samplerate); + unsigned int samples = clamp(setting->samples, 1, setting->samplerate); spec.freq = samplerate; // 每秒采样的sample数,常用的有 11025, 22050, 44100 and 48000 Hz. spec.format = AUDIO_S16SYS; // signed 16-bit samples in native byte order diff --git a/src/libjin/Audio/SDL/SDLAudio.h b/src/libjin/Audio/SDL/SDLAudio.h index bac4544..6837126 100644 --- a/src/libjin/Audio/SDL/SDLAudio.h +++ b/src/libjin/Audio/SDL/SDLAudio.h @@ -15,7 +15,7 @@ namespace audio #define SDLAUDIO_BYTEDEPTH (SDLAUDIO_BITDEPTH >> 3) #define SDLAUDIO_CHANNELS 2 - class SDLAudio : public AudioSystem + class SDLAudio : public Audio { public: @@ -52,8 +52,8 @@ namespace audio SINGLETON(SDLAudio); - onlyonce bool initSystem(const SettingBase* setting) override; - onlyonce void quitSystem() override; + bool initSystem(const SettingBase* setting) override; + void quitSystem() override; unsigned int audioDevice; diff --git a/src/libjin/Audio/SDL/SDLSource.cpp b/src/libjin/Audio/SDL/SDLSource.cpp index b70230d..18ba855 100644 --- a/src/libjin/Audio/SDL/SDLSource.cpp +++ b/src/libjin/Audio/SDL/SDLSource.cpp @@ -18,6 +18,8 @@ namespace jin namespace audio { + using namespace jin::math; + #define BITS 8 typedef struct SDLSourceCommand @@ -134,7 +136,7 @@ namespace audio raw.samplerate = wav.samplerate; raw.bitdepth = wav.bitdepth; raw.samples = raw.length / (wav.bitdepth / 8.f) / wav.channels; - raw.channels = clamp(wav.channels, CHANNEL::MONO, CHANNEL::STEREO); + raw.channels = clamp(wav.channels, CHANNEL::MONO, CHANNEL::STEREO); } else throw SourceException(); -- cgit v1.1-26-g67d0