From 92dab582ccac31be7fa410e7f4fb3789e88a0629 Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 28 Jul 2018 00:50:12 +0800 Subject: *update --- src/libjin/Audio/SDL/Audio.cpp | 121 ----------- src/libjin/Audio/SDL/Audio.h | 68 ------- src/libjin/Audio/SDL/SDLAudio.cpp | 121 +++++++++++ src/libjin/Audio/SDL/SDLAudio.h | 68 +++++++ src/libjin/Audio/SDL/SDLSource.cpp | 399 +++++++++++++++++++++++++++++++++++++ src/libjin/Audio/SDL/SDLSource.h | 116 +++++++++++ src/libjin/Audio/SDL/Source.cpp | 399 ------------------------------------- src/libjin/Audio/SDL/Source.h | 116 ----------- 8 files changed, 704 insertions(+), 704 deletions(-) delete mode 100644 src/libjin/Audio/SDL/Audio.cpp delete mode 100644 src/libjin/Audio/SDL/Audio.h create mode 100644 src/libjin/Audio/SDL/SDLAudio.cpp create mode 100644 src/libjin/Audio/SDL/SDLAudio.h create mode 100644 src/libjin/Audio/SDL/SDLSource.cpp create mode 100644 src/libjin/Audio/SDL/SDLSource.h delete mode 100644 src/libjin/Audio/SDL/Source.cpp delete mode 100644 src/libjin/Audio/SDL/Source.h (limited to 'src/libjin/Audio/SDL') diff --git a/src/libjin/Audio/SDL/Audio.cpp b/src/libjin/Audio/SDL/Audio.cpp deleted file mode 100644 index 47d8cf8..0000000 --- a/src/libjin/Audio/SDL/Audio.cpp +++ /dev/null @@ -1,121 +0,0 @@ -#include "../../modules.h" -#if JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO - -#include -#include "audio.h" -#include "source.h" -#include "../../math/math.h" -#include "../../utils/log.h" - -namespace jin -{ -namespace audio -{ - - /* 注意callback是在音频线程调用 */ - static void defaultCallback(void *userdata, Uint8 *stream, int size) - { - static SDLAudio* audio = static_cast(userdata); - audio->lock(); - audio->processCommands(); - audio->processSources(stream, size); - audio->unlock(); - } - - onlyonce bool SDLAudio::initSystem(const SettingBase* s) - { - Loghelper::log(Loglevel::LV_INFO, "Init Audio System"); - - if (SDL_Init(SDL_INIT_AUDIO) < 0) - return false; - SDL_AudioSpec spec; - Setting* setting = (Setting*)s; - if (setting == nullptr) - return false; - - unsigned int samplerate = setting->samplerate; - unsigned int samples = clamp(setting->samples, 1, setting->samplerate); - - spec.freq = samplerate; // 每秒采样的sample数,常用的有 11025, 22050, 44100 and 48000 Hz. - spec.format = AUDIO_S16SYS; // signed 16-bit samples in native byte order - spec.channels = SDLAUDIO_CHANNELS; // 立体声 - spec.samples = samples; // 每次采样时都一次性填充好,如果=setting->samplerate则每秒只调用1次 - spec.userdata = this; - spec.callback = defaultCallback; - - audioDevice = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0); - if (audioDevice == 0) - return false; - /* start audio */ - SDL_PauseAudioDevice(audioDevice, 0); - return true; - } - - onlyonce void SDLAudio::quitSystem() - { - SDL_CloseAudio(); - } - - void SDLAudio::lock() - { - SDL_LockAudioDevice(audioDevice); - } - - void SDLAudio::unlock() - { - SDL_UnlockAudioDevice(audioDevice); - } - - void SDLAudio::processCommands() - { - SDLSourceManager::get()->processCommands(); - } - - void SDLAudio::processSources(void* buffer, size_t len) - { - SDLSourceManager::get()->processSources(buffer, len); - } - - void SDLAudio::play() {} - - void SDLAudio::stop() {} - - bool SDLAudio::pause() - { - return false; - } - - bool SDLAudio::pause(Source* source) - { - return false; - } - - bool SDLAudio::resume() - { - return false; - } - - bool SDLAudio::resume(Source* source) - { - return false; - } - - void SDLAudio::rewind() - { - - } - - void SDLAudio::setVolume(float volume) - { - - } - - float SDLAudio::getVolume() - { - return 0.f; - } - -} -} - -#endif // JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO \ No newline at end of file diff --git a/src/libjin/Audio/SDL/Audio.h b/src/libjin/Audio/SDL/Audio.h deleted file mode 100644 index 6da6605..0000000 --- a/src/libjin/Audio/SDL/Audio.h +++ /dev/null @@ -1,68 +0,0 @@ -#ifndef __JIN_AUDIO_SDL_H -#define __JIN_AUDIO_SDL_H -#include "../../modules.h" -#if JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO - -#include -#include "../audio.h" - -namespace jin -{ -namespace audio -{ - -#define SDLAUDIO_BITDEPTH 16 -#define SDLAUDIO_BYTEDEPTH (SDLAUDIO_BITDEPTH >> 3) -#define SDLAUDIO_CHANNELS 2 - - class SDLAudio : public AudioSystem - { - - public: - - struct Setting : SettingBase - { - public: - int samplerate; // 采样频率 - int samples; // 缓冲区的sample数,<=samplerate - }; - - /* IAudio interface */ - void play() override; - void stop() override; - bool pause() override; - bool pause(Source* source) override; - bool resume() override; - bool resume(Source* source) override; - void rewind() override; - void setVolume(float volume) override; - float getVolume() override; - - /* process functions*/ - void processCommands(); - void processSources(void* buffer, size_t len); - - void lock(); - void unlock(); - - private: - - SDLAudio() {}; - ~SDLAudio() {}; - - SINGLETON(SDLAudio); - - onlyonce bool initSystem(const SettingBase* setting) override; - onlyonce void quitSystem() override; - - unsigned int audioDevice; - - }; - - typedef SDLAudio::Setting SDLAudioSetting; - -} -} - -#endif // JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO -#endif \ No newline at end of file diff --git a/src/libjin/Audio/SDL/SDLAudio.cpp b/src/libjin/Audio/SDL/SDLAudio.cpp new file mode 100644 index 0000000..c154ae4 --- /dev/null +++ b/src/libjin/Audio/SDL/SDLAudio.cpp @@ -0,0 +1,121 @@ +#include "../../modules.h" +#if JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO + +#include +#include "SDLAudio.h" +#include "SDLSource.h" +#include "../../math/math.h" +#include "../../utils/log.h" + +namespace jin +{ +namespace audio +{ + + /* 注意callback是在音频线程调用 */ + static void defaultCallback(void *userdata, Uint8 *stream, int size) + { + static SDLAudio* audio = static_cast(userdata); + audio->lock(); + audio->processCommands(); + audio->processSources(stream, size); + audio->unlock(); + } + + onlyonce bool SDLAudio::initSystem(const SettingBase* s) + { + Loghelper::log(Loglevel::LV_INFO, "Init Audio System"); + + if (SDL_Init(SDL_INIT_AUDIO) < 0) + return false; + SDL_AudioSpec spec; + Setting* setting = (Setting*)s; + if (setting == nullptr) + return false; + + unsigned int samplerate = setting->samplerate; + unsigned int samples = clamp(setting->samples, 1, setting->samplerate); + + spec.freq = samplerate; // 每秒采样的sample数,常用的有 11025, 22050, 44100 and 48000 Hz. + spec.format = AUDIO_S16SYS; // signed 16-bit samples in native byte order + spec.channels = SDLAUDIO_CHANNELS; // 立体声 + spec.samples = samples; // 每次采样时都一次性填充好,如果=setting->samplerate则每秒只调用1次 + spec.userdata = this; + spec.callback = defaultCallback; + + audioDevice = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0); + if (audioDevice == 0) + return false; + /* start audio */ + SDL_PauseAudioDevice(audioDevice, 0); + return true; + } + + onlyonce void SDLAudio::quitSystem() + { + SDL_CloseAudio(); + } + + void SDLAudio::lock() + { + SDL_LockAudioDevice(audioDevice); + } + + void SDLAudio::unlock() + { + SDL_UnlockAudioDevice(audioDevice); + } + + void SDLAudio::processCommands() + { + SDLSourceManager::get()->processCommands(); + } + + void SDLAudio::processSources(void* buffer, size_t len) + { + SDLSourceManager::get()->processSources(buffer, len); + } + + void SDLAudio::play() {} + + void SDLAudio::stop() {} + + bool SDLAudio::pause() + { + return false; + } + + bool SDLAudio::pause(Source* source) + { + return false; + } + + bool SDLAudio::resume() + { + return false; + } + + bool SDLAudio::resume(Source* source) + { + return false; + } + + void SDLAudio::rewind() + { + + } + + void SDLAudio::setVolume(float volume) + { + + } + + float SDLAudio::getVolume() + { + return 0.f; + } + +} +} + +#endif // JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO \ No newline at end of file diff --git a/src/libjin/Audio/SDL/SDLAudio.h b/src/libjin/Audio/SDL/SDLAudio.h new file mode 100644 index 0000000..4c9ab34 --- /dev/null +++ b/src/libjin/Audio/SDL/SDLAudio.h @@ -0,0 +1,68 @@ +#ifndef __JIN_AUDIO_SDL_H +#define __JIN_AUDIO_SDL_H +#include "../../modules.h" +#if JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO + +#include +#include "../audio.h" + +namespace jin +{ +namespace audio +{ + +#define SDLAUDIO_BITDEPTH 16 +#define SDLAUDIO_BYTEDEPTH (SDLAUDIO_BITDEPTH >> 3) +#define SDLAUDIO_CHANNELS 2 + + class SDLAudio : public AudioSystem + { + + public: + + struct Setting : SettingBase + { + public: + int samplerate; // 采样频率 + int samples; // 缓冲区的sample数,<=samplerate + }; + + /* IAudio interface */ + void play() override; + void stop() override; + bool pause() override; + bool pause(Source* source) override; + bool resume() override; + bool resume(Source* source) override; + void rewind() override; + void setVolume(float volume) override; + float getVolume() override; + + /* process functions*/ + void processCommands(); + void processSources(void* buffer, size_t len); + + void lock(); + void unlock(); + + private: + + SDLAudio() {}; + ~SDLAudio() {}; + + SINGLETON(SDLAudio); + + onlyonce bool initSystem(const SettingBase* setting) override; + onlyonce void quitSystem() override; + + unsigned int audioDevice; + + }; + + typedef SDLAudio::Setting SDLAudioSetting; + +} +} + +#endif // JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO +#endif // __JIN_AUDIO_SDL_H \ No newline at end of file diff --git a/src/libjin/Audio/SDL/SDLSource.cpp b/src/libjin/Audio/SDL/SDLSource.cpp new file mode 100644 index 0000000..e0791f6 --- /dev/null +++ b/src/libjin/Audio/SDL/SDLSource.cpp @@ -0,0 +1,399 @@ +#include "../../modules.h" +#if JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO + +#include +#include + +#include "../../math/math.h" +#include "../../utils/macros.h" +#include "SDLSource.h" +#include "3rdparty/wav/wav.h" +#define STB_VORBIS_HEADER_ONLY +#include "3rdparty/stb/stb_vorbis.c" + +#include "SDLAudio.h" + +namespace jin +{ +namespace audio +{ + +#define BITS 8 + + typedef struct SDLSourceCommand + { + typedef enum Action + { + Nothing = 0, + Play, + Stop, + Pause, + Resume, + Rewind, + SetVolume, + SetLoop, + SetRate, + }; + Action action; + union { + int _integer; + float _float; + bool _boolean; + const char* _string; + } parameter; + + SDLSource* source; + }; + + typedef enum CHANNEL + { + MONO = 1, // 单声道 + STEREO = 2, // 立体声 + }; + + typedef MASK enum STATUS + { + PLAYING = 1, + PAUSED = 2, + STOPPED = 4 + }; + +#define Command SDLSourceCommand +#define Action Command::Action +#define Manager SDLSourceManager + + shared std::queue Manager::commands; + shared std::stack Manager::commandsPool; + shared std::vector Manager::sources; + shared Manager* Manager::manager = nullptr; + + SDLSource* SDLSource::createSource(const char* file) + { + std::ifstream fs; + fs.open(file, std::ios::binary); + if (!fs.is_open()) + { + fs.close(); + return nullptr; + } + fs.seekg(0,std::ios::end); + int size = fs.tellg(); + fs.seekg(0, std::ios::beg); + char* buffer = (char*)malloc(size); + memset(buffer, 0, size); + fs.read(buffer, size); + fs.close(); + SDLSource* source = createSource(buffer, size); + free(buffer); + return source; + } + + SDLSource* SDLSource::createSource(void* mem, size_t size) + { + if (mem == nullptr) + return nullptr; + SDLSource* source = new SDLSource(); + try + { + SourceType format = getType(mem, size); + switch (format) + { + case OGG: source->decode_ogg(mem, size); break; + case WAV: source->decode_wav(mem, size); break; + } + } + catch (SourceException& exp) + { + delete source; + return nullptr; + }; + return source; + } + + SDLSource::SDLSource() + { + memset(&status, 0, sizeof(status)); + memset(&raw, 0, sizeof(raw)); + } + + SDLSource::~SDLSource() + { + delete raw.data; + raw.end = 0; + raw.data = 0; + } + + void SDLSource::decode_wav(void* mem, int size) + { + wav_t wav; + if (wav_read(&wav, mem, size) == 0) + { + raw.data = wav.data; + raw.length = wav.length * wav.bitdepth / 8; + raw.end = (char*)raw.data + raw.length; + raw.samplerate = wav.samplerate; + raw.bitdepth = wav.bitdepth; + raw.samples = raw.length / (wav.bitdepth / 8.f) / wav.channels; + raw.channels = clamp(wav.channels, CHANNEL::MONO, CHANNEL::STEREO); + } + else + throw SourceException(); + } + + void SDLSource::decode_ogg(void* _mem, int size) + { + unsigned char* mem = (unsigned char*)_mem; + int channels; + int samplerate; + short* data = (short*)raw.data; + int samples = stb_vorbis_decode_memory( + mem, + size, + &channels, + &samplerate, + &data + ); + const int bitdepth = sizeof(short) * BITS; + raw.channels = channels; + raw.samplerate = samplerate; + raw.data = data; + raw.samples = samples; + raw.length = samples * channels * sizeof(short); + raw.bitdepth = bitdepth; + raw.end = (char*)data + raw.length; + } + +#define ActionNone(T)\ +do{\ +Command* cmd = Manager::get()->getCommand();\ +cmd->action = Action::T; \ +cmd->source = this; \ +Manager::get()->pushCommand(cmd); \ +} while (0) + +#define ActionArg(T, ARGT, ARG)\ +do{\ +Command* cmd = Manager::get()->getCommand();\ +cmd->action = Action::T; \ +cmd->parameter.ARGT = ARG; \ +cmd->source = this; \ +Manager::get()->pushCommand(cmd); \ +}while(0) + +#define ActionInt(T, INT) ActionArg(T, _integer, INT) +#define ActionFloat(T, FLT) ActionArg(T, _float, FLT) +#define ActionString(T, STR) ActionArg(T, _string, STR) +#define ActionBool(T, BOL) ActionArg(T, _boolean, BOL) + + void SDLSource::play() + { + ActionNone(Play); + } + + void SDLSource::stop() + { + ActionNone(Stop); + } + + void SDLSource::pause() + { + ActionNone(Pause); + } + + void SDLSource::resume() + { + ActionNone(Resume); + } + + void SDLSource::rewind() + { + ActionNone(Rewind); + } + + inline bool SDLSource::isStopped() const + { + return is(STOPPED); + } + + bool SDLSource::isPaused() const + { + return is(PAUSED); + } + + void SDLSource::setPitch(float pitch) + { + } + + void SDLSource::setVolume(float volume) + { + ActionFloat(SetVolume, volume); + } + + bool SDLSource::setLoop(bool loop) + { + ActionBool(SetLoop, loop); + return false; + } + + void SDLSource::setRate(float rate) + { + ActionFloat(SetRate, rate); + } + + inline void SDLSource::handle( + SDLSourceManager* manager, + SDLSourceCommand* cmd + ) + { + switch (cmd->action) + { + case Command::Action::Play: + manager->removeSource(this); + manager->pushSource(this); + status.state = PLAYING; + status.pos = 0; // rewind + break; + case Command::Action::Stop: + manager->removeSource(this); + status.state = STOPPED; + status.pos = 0; // rewind + break; + case Command::Action::Pause: + manager->removeSource(this); + status.state = PAUSED; + break; + case Command::Action::Resume: + manager->removeSource(this); + manager->pushSource(this); + status.state = PLAYING; + break; + case Command::Action::Rewind: + status.state = PLAYING; + status.pos = 0; + break; + case Command::Action::SetVolume: + //float cmd->parameter._float; + break; + case Command::Action::SetLoop: + status.loop = cmd->parameter._boolean; + break; + } + } + + inline void SDLSource::process(void* buf, size_t size) + { + short* buffer = (short*)buf; // AUDIO_S16SYS + unsigned int samples = size / SDLAUDIO_BYTEDEPTH; + short* sample; + short origin; + + const char bitdepth = raw.bitdepth; + const char channles = raw.channels; + + int pos = status.pos; + int pitch = status.pitch; + int state = status.state; + bool loop = status.loop; + int volume = status.volume; + short* clip16 = nullptr; + char* clip8 = nullptr; + int clip = 0; + + if (bitdepth == 8) + clip8 = (char*)raw.data; + else if (bitdepth == 16) + clip16 = (short*)raw.data; + + for (int i = 0; i < samples; i+=2 /*双声道*/) + { + /* 音频文件的sample将会被拷贝到这里 */ + sample = buffer + i * SDLAUDIO_BYTEDEPTH; + origin = *sample; + if (bitdepth == 8) + { + clip = *clip8; + } + else if (bitdepth == 16) + clip = *clip16; + + } + } + + Manager* Manager::get() + { + return (manager == nullptr ? manager = new Manager() : manager); + } + + shared void Manager::processCommands() + { + Command* cmd = nullptr; + SDLSource* source = nullptr; + while (!commands.empty()) + { + cmd = commands.front(); + if (cmd != nullptr) + { + source = cmd->source; + if (source != nullptr) + source->handle(manager, cmd); + } + commands.pop(); + } + } + + /* AUDIO_S16SYS[size>>1] buffer */ + shared void Manager::processSources(void* buf, size_t size) + { + /* clear render buffer */ + memset(buf, 0, size); + SDLSource* src = nullptr; + std::vector::iterator it = sources.begin(); + for (; it != sources.end();) + { + src = *it; + if (src != nullptr) + src->process(buf, size); + ++it; + } + } + + shared void Manager::removeSource(SDLSource* source) + { + std::vector::iterator it = sources.begin(); + for (it = sources.begin(); it != sources.end(); ) + { + if (*it == source) + { + it = sources.erase(it); + return; + } + ++it; + } + } + + shared void Manager::pushSource(SDLSource* source) + { + if(source != nullptr) + sources.push_back(source); + } + + shared void Manager::pushCommand(SDLSourceCommand* cmd) + { + commands.push(cmd); + } + + shared Command* Manager::getCommand() + { + if (!commandsPool.empty()) + { + Command* cmd = commandsPool.top(); + commandsPool.pop(); + return cmd; + } + return new Command(); + } + +} +} + +#endif // JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO \ No newline at end of file diff --git a/src/libjin/Audio/SDL/SDLSource.h b/src/libjin/Audio/SDL/SDLSource.h new file mode 100644 index 0000000..38f7ec4 --- /dev/null +++ b/src/libjin/Audio/SDL/SDLSource.h @@ -0,0 +1,116 @@ +#ifndef __JIN_SOURCE_SDL_H +#define __JIN_SOURCE_SDL_H +#include "../../modules.h" +#if JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO + +#include +#include +#include +#include + +#include "../source.h" + +namespace jin +{ +namespace audio +{ + + typedef struct SDLSourceCommand; + class SDLSourceManager; + + class SDLSource : public Source + { + + public: + + ~SDLSource(); + + static SDLSource* createSource(const char* file); + static SDLSource* createSource(void* mem, size_t size); + + /* ISource interface */ + void play() override; + void stop() override; + void pause() override; + void resume() override; + void rewind() override; + bool isStopped() const override; + bool isPaused() const override; + void setPitch(float pitch) override; + // 调整上界 + void setVolume(float volume) override; + bool setLoop(bool loop) override; + void setRate(float rate) override; + + inline void handle(SDLSourceManager* manager, SDLSourceCommand* cmd); + inline void process(void* buffer, size_t size); + + private: + + SDLSource(); + + void decode_wav(void* mem, int size); + void decode_ogg(void* mem, int size); + + inline bool is(int state) const { return (status.state & state) == state; } + + struct + { + const void* data; // 音频数据 + int length; // data字节长度 + const void* end; // data结尾 = (unsigned char*)data + size + int samplerate; // 采样频率 + unsigned char bitdepth; // 每个sample的比特长度 + int samples; // sample数 = size / (bitdepth / 8) + unsigned char channels; // channel数1(mono)或2(stereo) + } raw; + + /* Procedure controller variable */ + struct + { + int pos; // 当前播放的sample + int pitch; // pitch + int state; // 当前状态 + bool loop; // loop or not + int volume; // 音量 + } status; + + }; + + class SDLSourceManager + { + + public: + + static SDLSourceManager* get(); + + /* Process function */ + static void processCommands(); + static void processSources(void* buffer, size_t size); + + static void removeSource(SDLSource* source); + static void pushSource(SDLSource* source); + static SDLSourceCommand* getCommand(); + static void pushCommand(SDLSourceCommand* cmd); + + static SDLSourceManager* manager; + + static std::queue commands; + static std::stack commandsPool; + static std::vector sources; // processing sources + + }; + + class SourceException : public std::exception + { + const char * what() const throw () + { + return "Load Source Exception"; + } + }; + +} +} + +#endif // JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO +#endif \ No newline at end of file diff --git a/src/libjin/Audio/SDL/Source.cpp b/src/libjin/Audio/SDL/Source.cpp deleted file mode 100644 index 0eedbba..0000000 --- a/src/libjin/Audio/SDL/Source.cpp +++ /dev/null @@ -1,399 +0,0 @@ -#include "../../modules.h" -#if JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO - -#include -#include - -#include "../../math/math.h" -#include "../../utils/macros.h" -#include "source.h" -#include "3rdparty/wav/wav.h" -#define STB_VORBIS_HEADER_ONLY -#include "3rdparty/stb/stb_vorbis.c" - -#include "audio.h" - -namespace jin -{ -namespace audio -{ - -#define BITS 8 - - typedef struct SDLSourceCommand - { - typedef enum Action - { - Nothing = 0, - Play, - Stop, - Pause, - Resume, - Rewind, - SetVolume, - SetLoop, - SetRate, - }; - Action action; - union { - int _integer; - float _float; - bool _boolean; - const char* _string; - } parameter; - - SDLSource* source; - }; - - typedef enum CHANNEL - { - MONO = 1, // 单声道 - STEREO = 2, // 立体声 - }; - - typedef MASK enum STATUS - { - PLAYING = 1, - PAUSED = 2, - STOPPED = 4 - }; - -#define Command SDLSourceCommand -#define Action Command::Action -#define Manager SDLSourceManager - - shared std::queue Manager::commands; - shared std::stack Manager::commandsPool; - shared std::vector Manager::sources; - shared Manager* Manager::manager = nullptr; - - SDLSource* SDLSource::createSource(const char* file) - { - std::ifstream fs; - fs.open(file, std::ios::binary); - if (!fs.is_open()) - { - fs.close(); - return nullptr; - } - fs.seekg(0,std::ios::end); - int size = fs.tellg(); - fs.seekg(0, std::ios::beg); - char* buffer = (char*)malloc(size); - memset(buffer, 0, size); - fs.read(buffer, size); - fs.close(); - SDLSource* source = createSource(buffer, size); - free(buffer); - return source; - } - - SDLSource* SDLSource::createSource(void* mem, size_t size) - { - if (mem == nullptr) - return nullptr; - SDLSource* source = new SDLSource(); - try - { - SourceType format = getType(mem, size); - switch (format) - { - case OGG: source->decode_ogg(mem, size); break; - case WAV: source->decode_wav(mem, size); break; - } - } - catch (SourceException& exp) - { - delete source; - return nullptr; - }; - return source; - } - - SDLSource::SDLSource() - { - memset(&status, 0, sizeof(status)); - memset(&raw, 0, sizeof(raw)); - } - - SDLSource::~SDLSource() - { - delete raw.data; - raw.end = 0; - raw.data = 0; - } - - void SDLSource::decode_wav(void* mem, int size) - { - wav_t wav; - if (wav_read(&wav, mem, size) == 0) - { - raw.data = wav.data; - raw.length = wav.length * wav.bitdepth / 8; - raw.end = (char*)raw.data + raw.length; - raw.samplerate = wav.samplerate; - raw.bitdepth = wav.bitdepth; - raw.samples = raw.length / (wav.bitdepth / 8.f) / wav.channels; - raw.channels = clamp(wav.channels, CHANNEL::MONO, CHANNEL::STEREO); - } - else - throw SourceException(); - } - - void SDLSource::decode_ogg(void* _mem, int size) - { - unsigned char* mem = (unsigned char*)_mem; - int channels; - int samplerate; - short* data = (short*)raw.data; - int samples = stb_vorbis_decode_memory( - mem, - size, - &channels, - &samplerate, - &data - ); - const int bitdepth = sizeof(short) * BITS; - raw.channels = channels; - raw.samplerate = samplerate; - raw.data = data; - raw.samples = samples; - raw.length = samples * channels * sizeof(short); - raw.bitdepth = bitdepth; - raw.end = (char*)data + raw.length; - } - -#define ActionNone(T)\ -do{\ -Command* cmd = Manager::get()->getCommand();\ -cmd->action = Action::T; \ -cmd->source = this; \ -Manager::get()->pushCommand(cmd); \ -} while (0) - -#define ActionArg(T, ARGT, ARG)\ -do{\ -Command* cmd = Manager::get()->getCommand();\ -cmd->action = Action::T; \ -cmd->parameter.ARGT = ARG; \ -cmd->source = this; \ -Manager::get()->pushCommand(cmd); \ -}while(0) - -#define ActionInt(T, INT) ActionArg(T, _integer, INT) -#define ActionFloat(T, FLT) ActionArg(T, _float, FLT) -#define ActionString(T, STR) ActionArg(T, _string, STR) -#define ActionBool(T, BOL) ActionArg(T, _boolean, BOL) - - void SDLSource::play() - { - ActionNone(Play); - } - - void SDLSource::stop() - { - ActionNone(Stop); - } - - void SDLSource::pause() - { - ActionNone(Pause); - } - - void SDLSource::resume() - { - ActionNone(Resume); - } - - void SDLSource::rewind() - { - ActionNone(Rewind); - } - - inline bool SDLSource::isStopped() const - { - return is(STOPPED); - } - - bool SDLSource::isPaused() const - { - return is(PAUSED); - } - - void SDLSource::setPitch(float pitch) - { - } - - void SDLSource::setVolume(float volume) - { - ActionFloat(SetVolume, volume); - } - - bool SDLSource::setLoop(bool loop) - { - ActionBool(SetLoop, loop); - return false; - } - - void SDLSource::setRate(float rate) - { - ActionFloat(SetRate, rate); - } - - inline void SDLSource::handle( - SDLSourceManager* manager, - SDLSourceCommand* cmd - ) - { - switch (cmd->action) - { - case Command::Action::Play: - manager->removeSource(this); - manager->pushSource(this); - status.state = PLAYING; - status.pos = 0; // rewind - break; - case Command::Action::Stop: - manager->removeSource(this); - status.state = STOPPED; - status.pos = 0; // rewind - break; - case Command::Action::Pause: - manager->removeSource(this); - status.state = PAUSED; - break; - case Command::Action::Resume: - manager->removeSource(this); - manager->pushSource(this); - status.state = PLAYING; - break; - case Command::Action::Rewind: - status.state = PLAYING; - status.pos = 0; - break; - case Command::Action::SetVolume: - //float cmd->parameter._float; - break; - case Command::Action::SetLoop: - status.loop = cmd->parameter._boolean; - break; - } - } - - inline void SDLSource::process(void* buf, size_t size) - { - short* buffer = (short*)buf; // AUDIO_S16SYS - unsigned int samples = size / SDLAUDIO_BYTEDEPTH; - short* sample; - short origin; - - const char bitdepth = raw.bitdepth; - const char channles = raw.channels; - - int pos = status.pos; - int pitch = status.pitch; - int state = status.state; - bool loop = status.loop; - int volume = status.volume; - short* clip16 = nullptr; - char* clip8 = nullptr; - int clip = 0; - - if (bitdepth == 8) - clip8 = (char*)raw.data; - else if (bitdepth == 16) - clip16 = (short*)raw.data; - - for (int i = 0; i < samples; i+=2 /*双声道*/) - { - /* 音频文件的sample将会被拷贝到这里 */ - sample = buffer + i * SDLAUDIO_BYTEDEPTH; - origin = *sample; - if (bitdepth == 8) - { - clip = *clip8; - } - else if (bitdepth == 16) - clip = *clip16; - - } - } - - Manager* Manager::get() - { - return (manager == nullptr ? manager = new Manager() : manager); - } - - shared void Manager::processCommands() - { - Command* cmd = nullptr; - SDLSource* source = nullptr; - while (!commands.empty()) - { - cmd = commands.front(); - if (cmd != nullptr) - { - source = cmd->source; - if (source != nullptr) - source->handle(manager, cmd); - } - commands.pop(); - } - } - - /* AUDIO_S16SYS[size>>1] buffer */ - shared void Manager::processSources(void* buf, size_t size) - { - /* clear render buffer */ - memset(buf, 0, size); - SDLSource* src = nullptr; - std::vector::iterator it = sources.begin(); - for (; it != sources.end();) - { - src = *it; - if (src != nullptr) - src->process(buf, size); - ++it; - } - } - - shared void Manager::removeSource(SDLSource* source) - { - std::vector::iterator it = sources.begin(); - for (it = sources.begin(); it != sources.end(); ) - { - if (*it == source) - { - it = sources.erase(it); - return; - } - ++it; - } - } - - shared void Manager::pushSource(SDLSource* source) - { - if(source != nullptr) - sources.push_back(source); - } - - shared void Manager::pushCommand(SDLSourceCommand* cmd) - { - commands.push(cmd); - } - - shared Command* Manager::getCommand() - { - if (!commandsPool.empty()) - { - Command* cmd = commandsPool.top(); - commandsPool.pop(); - return cmd; - } - return new Command(); - } - -} -} - -#endif // JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO \ No newline at end of file diff --git a/src/libjin/Audio/SDL/Source.h b/src/libjin/Audio/SDL/Source.h deleted file mode 100644 index 38f7ec4..0000000 --- a/src/libjin/Audio/SDL/Source.h +++ /dev/null @@ -1,116 +0,0 @@ -#ifndef __JIN_SOURCE_SDL_H -#define __JIN_SOURCE_SDL_H -#include "../../modules.h" -#if JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO - -#include -#include -#include -#include - -#include "../source.h" - -namespace jin -{ -namespace audio -{ - - typedef struct SDLSourceCommand; - class SDLSourceManager; - - class SDLSource : public Source - { - - public: - - ~SDLSource(); - - static SDLSource* createSource(const char* file); - static SDLSource* createSource(void* mem, size_t size); - - /* ISource interface */ - void play() override; - void stop() override; - void pause() override; - void resume() override; - void rewind() override; - bool isStopped() const override; - bool isPaused() const override; - void setPitch(float pitch) override; - // 调整上界 - void setVolume(float volume) override; - bool setLoop(bool loop) override; - void setRate(float rate) override; - - inline void handle(SDLSourceManager* manager, SDLSourceCommand* cmd); - inline void process(void* buffer, size_t size); - - private: - - SDLSource(); - - void decode_wav(void* mem, int size); - void decode_ogg(void* mem, int size); - - inline bool is(int state) const { return (status.state & state) == state; } - - struct - { - const void* data; // 音频数据 - int length; // data字节长度 - const void* end; // data结尾 = (unsigned char*)data + size - int samplerate; // 采样频率 - unsigned char bitdepth; // 每个sample的比特长度 - int samples; // sample数 = size / (bitdepth / 8) - unsigned char channels; // channel数1(mono)或2(stereo) - } raw; - - /* Procedure controller variable */ - struct - { - int pos; // 当前播放的sample - int pitch; // pitch - int state; // 当前状态 - bool loop; // loop or not - int volume; // 音量 - } status; - - }; - - class SDLSourceManager - { - - public: - - static SDLSourceManager* get(); - - /* Process function */ - static void processCommands(); - static void processSources(void* buffer, size_t size); - - static void removeSource(SDLSource* source); - static void pushSource(SDLSource* source); - static SDLSourceCommand* getCommand(); - static void pushCommand(SDLSourceCommand* cmd); - - static SDLSourceManager* manager; - - static std::queue commands; - static std::stack commandsPool; - static std::vector sources; // processing sources - - }; - - class SourceException : public std::exception - { - const char * what() const throw () - { - return "Load Source Exception"; - } - }; - -} -} - -#endif // JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO -#endif \ No newline at end of file -- cgit v1.1-26-g67d0