From 280c39c65f47b4d1395d0dfe583a67a058804a27 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 24 Oct 2018 08:20:13 +0800 Subject: =?UTF-8?q?*=E7=B2=92=E5=AD=90=E7=B3=BB=E7=BB=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/Game/je_entity.h | 79 ++++++--------------------------------------- 1 file changed, 9 insertions(+), 70 deletions(-) (limited to 'src/libjin/Game/je_entity.h') diff --git a/src/libjin/Game/je_entity.h b/src/libjin/Game/je_entity.h index 781bdc3..cf4eeb0 100644 --- a/src/libjin/Game/je_entity.h +++ b/src/libjin/Game/je_entity.h @@ -1,16 +1,7 @@ -#ifndef __JE_GAME_OBJECT_H -#define __JE_GAME_OBJECT_H +#ifndef __JE_ENTITY_H +#define __JE_ENTITY_H -#include "../core/je_configuration.h" -#if defined(jin_game) - -#include -#include -#include - -#include "../common/je_object.h" -#include "../common/je_types.h" -#include "../graphics/je_sprite.h" +#include "je_game_object.h" namespace JinEngine { @@ -18,69 +9,17 @@ namespace JinEngine { /// - /// Game object base class. + /// /// - class Entity : public Object + class Entity : public GameObject { public: - /// - /// - /// - virtual ~Entity(); - - /// - /// - /// - void lifecycle(); - - /// - /// - /// - void setVisible(bool isVisible); - - /// - /// - /// - void setActive(bool isActive); - - /// - /// - /// - void setOrder(uint32 order); - - protected: - virtual void onAlive(); - virtual void onUpdate(float dt); - virtual void onDraw(); - virtual void onDestroy(); - - uint32 mLayer; // layer where entity belongs - uint32 mOrder; // render index in layer - uint32 mTag; // tag of entity, support 32 tags now - bool mIsVisible; // if the entity is visible or not - bool mIsActive; // if the entity is joined into the logic - - /// - /// Position of entity. - /// - Math::Vector2 mPosition; + private: }; - /// - /// Entity list. For quickly adding and removing entities. - /// - typedef std::list EntityList; - - /// - /// Entity set. For searching and keeps entities unique and sorted. - /// - typedef std::set EntitySet; - - } // namespace Game -} // namespace JinEngine - -#endif // jin_game + } +} -#endif \ No newline at end of file +#endif \ No newline at end of file -- cgit v1.1-26-g67d0