From e98acfb0d497e9c4560554cba73eb5c313ea034a Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 24 Oct 2018 08:21:06 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9entity->gameobject=20sprite=5Fbatch-?= =?UTF-8?q?>graphic=5Fbatch?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/Game/je_game_object.h | 86 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 src/libjin/Game/je_game_object.h (limited to 'src/libjin/Game/je_game_object.h') diff --git a/src/libjin/Game/je_game_object.h b/src/libjin/Game/je_game_object.h new file mode 100644 index 0000000..08a103f --- /dev/null +++ b/src/libjin/Game/je_game_object.h @@ -0,0 +1,86 @@ +#ifndef __JE_GAME_OBJECT_H +#define __JE_GAME_OBJECT_H + +#include "../core/je_configuration.h" +#if defined(jin_game) + +#include +#include +#include + +#include "../common/je_object.h" +#include "../common/je_types.h" +#include "../graphics/je_sprite.h" + +namespace JinEngine +{ + namespace Game + { + + /// + /// Game object base class. + /// + class GameObject : public Object + { + public: + + /// + /// + /// + virtual ~GameObject(); + + /// + /// + /// + void lifecycle(); + + /// + /// + /// + void setVisible(bool isVisible); + + /// + /// + /// + void setActive(bool isActive); + + /// + /// + /// + void setOrder(uint32 order); + + protected: + virtual void onAlive(); + virtual void onUpdate(float dt); + virtual void onDraw(); + virtual void onDestroy(); + + uint32 mLayer; // layer where entity belongs + uint32 mOrder; // render index in layer + uint32 mTag; // tag of entity, support 32 tags now + bool mIsVisible; // if the entity is visible or not + bool mIsActive; // if the entity is joined into the logic + + /// + /// Position of entity. + /// + Math::Vector2 mPosition; + + }; + + /// + /// Entity list. For quickly adding and removing entities. + /// + typedef std::list EntityList; + + /// + /// Entity set. For searching and keeps entities unique and sorted. + /// + typedef std::set EntitySet; + + } // namespace Game +} // namespace JinEngine + +#endif // jin_game + +#endif \ No newline at end of file -- cgit v1.1-26-g67d0