From 40fc27154fe754181934dc7ee31375e6bdfb33fc Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 23 Oct 2018 12:23:58 +0800 Subject: *merge from minimal --- src/libjin/Game/je_scene.h | 73 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 src/libjin/Game/je_scene.h (limited to 'src/libjin/Game/je_scene.h') diff --git a/src/libjin/Game/je_scene.h b/src/libjin/Game/je_scene.h new file mode 100644 index 0000000..f510a1f --- /dev/null +++ b/src/libjin/Game/je_scene.h @@ -0,0 +1,73 @@ +#ifndef __JE_GAME_SCENE_H +#define __JE_GAME_SCENE_H + +#include "../core/je_configuration.h" +#if defined(jin_game) + +#include +#include + +#include "je_entity.h" + +namespace JinEngine +{ + namespace Game + { + + /// + /// Handle all entities. + /// + class Scene + { + public: + /// + /// + /// + void addEntity(Entity* entity); + + /// + /// + /// + EntityList& getEntitiesByTag(uint64 tag); + + /// + /// + /// + EntityList& getEntitiesByLayer(uint32 layer); + + /// + /// + /// + void setEntitiesActiveByTag(uint64 tag); + + /// + /// + /// + void setEntitiesActiveByLayer(uint32 layer); + + /// + /// + /// + void removeEntitiesByLayer(uint32 layer); + + /// + /// + /// + void removeEntitiesByTag(uint64 tag); + + protected: + // all entities + EntitySet entities; + // all entities grouped by layer, render order + std::map layers; + // all entities grouped by tag + std::map tags; + + }; + + } // namespace Game +} // namespace JinEngine + +#endif // jin_game + +#endif \ No newline at end of file -- cgit v1.1-26-g67d0