From b1bbc998960fff2169dc5a992c47d08723472f9b Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 14 Oct 2018 22:52:40 +0800 Subject: =?UTF-8?q?*=E7=9B=B4=E6=8E=A5=E6=B8=B2=E6=9F=93=E5=AD=97=E7=AC=A6?= =?UTF-8?q?=E4=B8=B2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/Graphics/Drawable.cpp | 61 +++++++++++++++++++++++++++++++++++++++- 1 file changed, 60 insertions(+), 1 deletion(-) (limited to 'src/libjin/Graphics/Drawable.cpp') diff --git a/src/libjin/Graphics/Drawable.cpp b/src/libjin/Graphics/Drawable.cpp index 77c3750..4be1cc2 100644 --- a/src/libjin/Graphics/Drawable.cpp +++ b/src/libjin/Graphics/Drawable.cpp @@ -10,7 +10,7 @@ namespace jin { namespace graphics { - + Drawable::Drawable(int w, int h) : texture(0) , size(w, h) @@ -27,6 +27,33 @@ namespace graphics texture_coords[6] = 1; texture_coords[7] = 0; } + Drawable::Drawable(const Bitmap* bitmap) + : texture(0) + , anchor(0, 0) + { + unsigned int w = size.w = bitmap->getWidth(); + unsigned int h = size.h = bitmap->getHeight(); + + vertex_coords[0] = 0; vertex_coords[1] = 0; + vertex_coords[2] = 0; vertex_coords[3] = h; + vertex_coords[4] = w; vertex_coords[5] = h; + vertex_coords[6] = w; vertex_coords[7] = 0; + + texture_coords[0] = 0; texture_coords[1] = 0; + texture_coords[2] = 0; texture_coords[3] = 1; + texture_coords[4] = 1; texture_coords[5] = 1; + texture_coords[6] = 1; texture_coords[7] = 0; + + const Color* pixels = bitmap->getPixels(); + + texture = gl.genTexture(); + gl.bindTexture(texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gl.texImage(GL_RGBA8, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + gl.bindTexture(0); + } + Drawable::~Drawable() { glDeleteTextures(1, &texture); @@ -53,6 +80,38 @@ namespace graphics gl.bindTexture(0); } + void Drawable::draw(const math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay) + { + float vertCoords[8] = { + 0, 0, + 0, slice.h, + slice.w, slice.h, + slice.w, 0 + }; + float slx = slice.x / size.w; + float sly = slice.y / size.h; + float slw = slice.w / size.w; + float slh = slice.h / size.h; + float texCoords[8] = { + slx, sly, + slx, sly + slh, + slx + slw, sly + slh, + slx + slw, sly + }; + + gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ax, ay); + + Shader* shader = Shader::getCurrentShader(); + shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); + shader->bindVertexPointer(2, GL_FLOAT, 0, vertCoords); + shader->bindUVPointer(2, GL_FLOAT, 0, texCoords); + + gl.bindTexture(texture); + gl.drawArrays(GL_QUADS, 0, 4); + gl.bindTexture(0); + } + } // render } // jin -- cgit v1.1-26-g67d0