From c13f78a4a7b66ffdd597d27656569684d079baab Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 23 Oct 2018 12:45:19 +0800 Subject: =?UTF-8?q?*=E5=A2=9E=E5=8A=A0guide=20line?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/Graphics/Shader/je_shader.h | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) (limited to 'src/libjin/Graphics/Shader/je_shader.h') diff --git a/src/libjin/Graphics/Shader/je_shader.h b/src/libjin/Graphics/Shader/je_shader.h index 928fb0a..f721b5d 100644 --- a/src/libjin/Graphics/Shader/je_shader.h +++ b/src/libjin/Graphics/Shader/je_shader.h @@ -23,9 +23,8 @@ namespace JinEngine /// /// Built in shader program. /// - /// Built in shader program written with custom shading language called JSL (jin - /// shading language). A JSL program is compiled into glsl, so most glsl built in - /// functions and structs are available in JSL. + /// Built in shader program written with custom shading language called JSL (jin shading language). A JSL + /// program is compiled into glsl, so most glsl built in functions and structs are available in JSL. /// class Shader { @@ -143,8 +142,7 @@ namespace JinEngine /// @param n Number of vertices. /// @param type Data type of each component in the array. /// @param stride Byte offset between consecutive generic vertex attributes. - /// @param pointers Pointer to the first component of the first generic vertex - /// attribute in the array. + /// @param pointers Pointer to the first component of the first generic vertex attribute in the array. /// void bindVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers); @@ -154,8 +152,7 @@ namespace JinEngine /// @param n Number of vertices. /// @param type Data type of each component in the array. /// @param stride Byte offset between consecutive generic vertex attributes. - /// @param pointers Pointer to the first component of the first generic vertex - /// attribute in the array. + /// @param pointers Pointer to the first component of the first generic vertex attribute in the array. /// void bindUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers); -- cgit v1.1-26-g67d0