From 074f9fe1ac195284865ac7b123469bafe2c9679f Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 6 Sep 2018 21:30:06 +0800 Subject: *update --- src/libjin/Graphics/base.shader.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/libjin/Graphics/base.shader.h') diff --git a/src/libjin/Graphics/base.shader.h b/src/libjin/Graphics/base.shader.h index 109d791..0b8eca9 100644 --- a/src/libjin/Graphics/base.shader.h +++ b/src/libjin/Graphics/base.shader.h @@ -23,6 +23,8 @@ void main() )"; #define formatShader(buf, program)\ sprintf(buf, base_shader, default_tex, program, default_tex) + +#define base_size (strlen(base_shader) + strlen(default_tex)*2) /* * https://stackoverflow.com/questions/10868958/what-does-sampler2d-store * The sampler2D is bound to a texture unit. The glUniform call binds it to texture -- cgit v1.1-26-g67d0