From c734eb129d24a5ed6dcad8fa8fd1bdb3352f1257 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 31 Oct 2018 20:44:20 +0800 Subject: =?UTF-8?q?*=E6=9B=B4=E6=96=B0=E6=B8=B2=E6=9F=93=E6=A8=A1=E5=9D=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/Graphics/je_graphic.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/libjin/Graphics/je_graphic.cpp') diff --git a/src/libjin/Graphics/je_graphic.cpp b/src/libjin/Graphics/je_graphic.cpp index 5df202f..73d46b3 100644 --- a/src/libjin/Graphics/je_graphic.cpp +++ b/src/libjin/Graphics/je_graphic.cpp @@ -63,8 +63,8 @@ namespace JinEngine Shader* shader = Shader::getCurrentShader(); shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); - shader->bindVertexPointer(2, GL_FLOAT, 0, vertexCoords); - shader->bindUVPointer(2, GL_FLOAT, 0, textureCoords); + shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords); + shader->setUVPointer(2, GL_FLOAT, 0, textureCoords); gl.bindTexture(getGLTexture()); gl.drawArrays(GL_QUADS, 0, 4); @@ -96,8 +96,8 @@ namespace JinEngine Shader* shader = Shader::getCurrentShader(); shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); - shader->bindVertexPointer(2, GL_FLOAT, 0, vertexCoords); - shader->bindUVPointer(2, GL_FLOAT, 0, textureCoords); + shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords); + shader->setUVPointer(2, GL_FLOAT, 0, textureCoords); gl.bindTexture(getGLTexture()); gl.drawArrays(GL_QUADS, 0, 4); -- cgit v1.1-26-g67d0