From 7322a090355af1989d7a1de0de431b6c89844fe2 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 25 Oct 2018 08:18:13 +0800 Subject: =?UTF-8?q?*=E5=A2=9E=E5=8A=A0lua=E5=AF=BC=E5=87=BA=E5=AE=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/Graphics/je_graphic_single.cpp | 31 ++++++++++++++++--------------- 1 file changed, 16 insertions(+), 15 deletions(-) (limited to 'src/libjin/Graphics/je_graphic_single.cpp') diff --git a/src/libjin/Graphics/je_graphic_single.cpp b/src/libjin/Graphics/je_graphic_single.cpp index 0784409..96eb1af 100644 --- a/src/libjin/Graphics/je_graphic_single.cpp +++ b/src/libjin/Graphics/je_graphic_single.cpp @@ -47,30 +47,31 @@ namespace JinEngine void GraphicSingle::render(const Math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay) { - float vertCoords[8] = { - 0, 0, - 0, slice.h, - slice.w, slice.h, - slice.w, 0 - }; + static float vertexCoords[8]; + static float textureCoords[8]; + + // Set vertex coordinates. + vertexCoords[0] = 0; vertexCoords[1] = 0; + vertexCoords[2] = 0; vertexCoords[3] = slice.h; + vertexCoords[4] = slice.w; vertexCoords[5] = slice.h; + vertexCoords[6] = slice.w; vertexCoords[7] = 0; + // Set texture coordinates. float slx = slice.x / mSize.w; float sly = slice.y / mSize.h; float slw = slice.w / mSize.w; float slh = slice.h / mSize.h; - float texCoords[8] = { - slx, sly, - slx, sly + slh, - slx + slw, sly + slh, - slx + slw, sly - }; + textureCoords[0] = slx; textureCoords[1] = sly; + textureCoords[2] = slx; textureCoords[3] = sly + slh; + textureCoords[4] = slx + slw; textureCoords[5] = sly + slh; + textureCoords[6] = slx + slw; textureCoords[7] = sly; gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ax, ay); Shader* shader = Shader::getCurrentShader(); shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); - shader->bindVertexPointer(2, GL_FLOAT, 0, vertCoords); - shader->bindUVPointer(2, GL_FLOAT, 0, texCoords); + shader->bindVertexPointer(2, GL_FLOAT, 0, vertexCoords); + shader->bindUVPointer(2, GL_FLOAT, 0, textureCoords); gl.bindTexture(getGLTexture()); gl.drawArrays(GL_QUADS, 0, 4); @@ -78,4 +79,4 @@ namespace JinEngine } } // namespace Graphics -} // namespace JinEngine \ No newline at end of file +} // namespace JinEngine \ No newline at end of file -- cgit v1.1-26-g67d0