From aca962d7ce3d404671cace2a82b04ff937375009 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 29 Oct 2018 08:27:51 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9=E4=BB=A3=E7=A0=81=E7=BB=93=E6=9E=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/Graphics/particle/je_particle_system.h | 91 ----------------------- 1 file changed, 91 deletions(-) delete mode 100644 src/libjin/Graphics/particle/je_particle_system.h (limited to 'src/libjin/Graphics/particle/je_particle_system.h') diff --git a/src/libjin/Graphics/particle/je_particle_system.h b/src/libjin/Graphics/particle/je_particle_system.h deleted file mode 100644 index 8526da8..0000000 --- a/src/libjin/Graphics/particle/je_particle_system.h +++ /dev/null @@ -1,91 +0,0 @@ -#ifndef __JE_PARTICLE_EMMITTER_H -#define __JE_PARTICLE_EMMITTER_H - -#include - -#include "../../common/je_temporary.h" -#include "../../game/je_gameobject.h" - -#include "../je_sprite.h" - -#include "je_particle_emitter.h" -#include "je_particle_pool.h" -#include "je_particle.h" - -namespace JinEngine -{ - namespace Graphics - { - - /// - /// Definition of particle system. - /// - struct ParticleSystemDef : public Temporary - { - uint maxParticleCount = 1; ///< Max count of particles in pool. 1 by default. - - ParticleEmitterDef emitterDef; ///< Particle emitter definition. - ParticleDef particleDef; ///< Particle definition. - }; - - /// - /// Particle emitter, handle all particles it emitts. - /// - class ParticleSystem : public Game::GameObject - { - public: - /// - /// Particle system constructor - /// - /// @param def Definition of particle system. - /// - ParticleSystem(const ParticleSystemDef& def); - - /// - /// Particle system destructor. - /// - ~ParticleSystem(); - - /// - /// Render particle system's all particles. - /// - void render(int x, int y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0); - - /// - /// Set sprite to render. - /// - /// @param sprite Sprite to render. - /// - void setSprite(Sprite* sprite); - - /// - /// Release particle and make it available in particle pool. - /// - void releaseParticle(); - - private: - // Disable default constructor. - ParticleSystem(); - - /// - /// Sprite to be drawn. - /// - Sprite* mSprite; - - /// - /// Particle emitter. - /// - ParticleEmitter mEmitter; - ParticlePool mParticlePool; - - /// - /// Alive particles, that means these particles could join to the life cycle loop. - /// - std::vector mAliveParticles; - - }; - - } // namespace Graphics -} // namespace JinEngine - -#endif \ No newline at end of file -- cgit v1.1-26-g67d0