From aca962d7ce3d404671cace2a82b04ff937375009 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 29 Oct 2018 08:27:51 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9=E4=BB=A3=E7=A0=81=E7=BB=93=E6=9E=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/Graphics/particles/je_particle_system.h | 94 ++++++++++++++++++++++ 1 file changed, 94 insertions(+) create mode 100644 src/libjin/Graphics/particles/je_particle_system.h (limited to 'src/libjin/Graphics/particles/je_particle_system.h') diff --git a/src/libjin/Graphics/particles/je_particle_system.h b/src/libjin/Graphics/particles/je_particle_system.h new file mode 100644 index 0000000..aa7ff99 --- /dev/null +++ b/src/libjin/Graphics/particles/je_particle_system.h @@ -0,0 +1,94 @@ +#ifndef __JE_PARTICLE_EMMITTER_H +#define __JE_PARTICLE_EMMITTER_H + +#include + +#include "../../common/je_temporary.h" +#include "../../game/je_gameobject.h" + +#include "../je_sprite.h" + +#include "je_particle_emitter.h" +#include "je_particle_pool.h" +#include "je_particle.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Particles + { + + /// + /// Definition of particle system. + /// + struct ParticleSystemDef : public Temporary + { + uint maxParticleCount = 1; ///< Max count of particles in pool. 1 by default. + + ParticleEmitterDef emitterDef; ///< Particle emitter definition. + ParticleDef particleDef; ///< Particle definition. + }; + + /// + /// Particle emitter, handle all particles it emitts. + /// + class ParticleSystem : public Game::GameObject + { + public: + /// + /// Particle system constructor + /// + /// @param def Definition of particle system. + /// + ParticleSystem(const ParticleSystemDef& def); + + /// + /// Particle system destructor. + /// + ~ParticleSystem(); + + /// + /// Render particle system's all particles. + /// + void render(int x, int y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0); + + /// + /// Set sprite to render. + /// + /// @param sprite Sprite to render. + /// + void setSprite(Sprite* sprite); + + /// + /// Release particle and make it available in particle pool. + /// + void releaseParticle(); + + private: + // Disable default constructor. + ParticleSystem(); + + /// + /// Sprite to be drawn. + /// + Sprite* mSprite; + + /// + /// Particle emitter. + /// + ParticleEmitter mEmitter; + ParticlePool mParticlePool; + + /// + /// Alive particles, that means these particles could join to the life cycle loop. + /// + std::vector mAliveParticles; + + }; + + } // namespace Particles + } // namespace Graphics +} // namespace JinEngine + +#endif \ No newline at end of file -- cgit v1.1-26-g67d0