From c734eb129d24a5ed6dcad8fa8fd1bdb3352f1257 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 31 Oct 2018 20:44:20 +0800 Subject: =?UTF-8?q?*=E6=9B=B4=E6=96=B0=E6=B8=B2=E6=9F=93=E6=A8=A1=E5=9D=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/Graphics/shaders/je_shader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/libjin/Graphics/shaders/je_shader.cpp') diff --git a/src/libjin/Graphics/shaders/je_shader.cpp b/src/libjin/Graphics/shaders/je_shader.cpp index 3eae5c7..c1abbf0 100644 --- a/src/libjin/Graphics/shaders/je_shader.cpp +++ b/src/libjin/Graphics/shaders/je_shader.cpp @@ -260,14 +260,14 @@ if (success == GL_FALSE) \ glUniformMatrix4fv(loc, 1, GL_FALSE, mat4->getElements()); } - void Shader::bindVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers) + void Shader::setVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers) { GLint loc = glGetAttribLocation(mPID, SHADER_VERTEX_COORDS); glEnableVertexAttribArray(0); glVertexAttribPointer(loc, n, type, GL_FALSE, stride, pointers); } - void Shader::bindUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers) + void Shader::setUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers) { GLint loc = glGetAttribLocation(mPID, SHADER_TEXTURE_COORDS); glEnableVertexAttribArray(1); -- cgit v1.1-26-g67d0