From 8b00d67febf133e89f6a0bfabc41feed555dc4a9 Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 12 Jan 2019 21:48:33 +0800 Subject: =?UTF-8?q?*=E5=8E=BB=E6=8E=89=E6=96=87=E4=BB=B6=E5=89=8D=E7=BC=80?= =?UTF-8?q?je=5F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/game/application.cpp | 82 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 src/libjin/game/application.cpp (limited to 'src/libjin/game/application.cpp') diff --git a/src/libjin/game/application.cpp b/src/libjin/game/application.cpp new file mode 100644 index 0000000..e67231f --- /dev/null +++ b/src/libjin/game/application.cpp @@ -0,0 +1,82 @@ +#include "../core/configuration.h" +#if defined(jin_game) + +#include + +#include "../time/timer.h" +#include "../input/event.h" +#include "../graphics/window.h" +#include "../graphics/gl.h" +#include "../math/math.h" + +#include "application.h" + +using namespace JinEngine::Graphics; +using namespace JinEngine::Input; +using namespace JinEngine::Time; +using namespace JinEngine::Math; + +namespace JinEngine +{ + namespace Game + { + + Application::Application() :_running(true) {}; + + /* default game loop */ + void Application::run() + { + if (_onLoad != nullptr) + _onLoad(); + Window* wnd = Window::get(); + const int FPS = wnd ? wnd->getFPS() : 60; + const int MS_PER_UPDATE = 1000.0f / FPS; + _running = true; + Event e; + int current = getMilliSecond(); + int previous = current; + int dt = 0; + while (_running) + { + while (JinEngine::Input::pollEvent(&e)) + { + if (_onEvent != nullptr) + _onEvent(&e); + if (!_running) + goto quitloop; + } + previous = current; + current = getMilliSecond(); + dt = current - previous; + if (_onUpdate != nullptr) + _onUpdate(dt); + glClear(GL_COLOR_BUFFER_BIT); + if (_onDraw != nullptr) + _onDraw(); + wnd->present(); + sleep(16); + } + quitloop:; + } + + bool Application::startSystem(const SettingBase* setting) + { + if (setting == nullptr) + return false; + Application::Setting* s = (Application::Setting*) setting; + _onEvent = s->eventHandler; + _onUpdate = s->updater; + _onDraw = s->drawer; + _onLoad = s->loader; + return true; + } + + void Application::quitSystem() + { + SDL_Quit(); + } + + } // namespace Core +} // namespace JinEngine + +#endif // jin_game \ No newline at end of file -- cgit v1.1-26-g67d0