From 160e1299ef3d95f8e8c48706d7f61dd3dc6c6b60 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 11 Feb 2020 11:29:07 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9=20tab=E5=A4=A7=E5=B0=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/game/application.h | 130 +++++++++++++++++++++--------------------- 1 file changed, 65 insertions(+), 65 deletions(-) (limited to 'src/libjin/game/application.h') diff --git a/src/libjin/game/application.h b/src/libjin/game/application.h index 4c4f48b..7853e2b 100644 --- a/src/libjin/game/application.h +++ b/src/libjin/game/application.h @@ -12,71 +12,71 @@ namespace JinEngine { - namespace Game - { - - /// - /// Game class. - /// - class Application : public Subsystem - { - public: - typedef void(*onLoad)(); - typedef void(*onEvent)(JinEngine::Input::Event* e); - typedef void(*onUpdate)(int dt); - typedef void(*onDraw)(); - - Application(); - ~Application() {}; - - /// - /// Game setting. - /// - struct Setting : SettingBase - { - onEvent eventHandler; - onUpdate updater; - onDraw drawer; - onLoad loader; - }; - - /// - /// Main game loop. - /// - void run(); - - /// - /// Stop game. - /// - inline void stop() - { - _running = false; - }; - - /// - /// Return if game is running. - /// - /// @return True if game is running, otherwise return false. - /// - inline bool running() - { - return _running; - }; - - private: - onEvent _onEvent; - onUpdate _onUpdate; - onDraw _onDraw; - onLoad _onLoad; - - bool _running; - - bool startSystem(const SettingBase* setting); - void quitSystem(); - - }; - - } // namespace Core + namespace Game + { + + /// + /// Game class. + /// + class Application : public Subsystem + { + public: + typedef void(*onLoad)(); + typedef void(*onEvent)(JinEngine::Input::Event* e); + typedef void(*onUpdate)(int dt); + typedef void(*onDraw)(); + + Application(); + ~Application() {}; + + /// + /// Game setting. + /// + struct Setting : SettingBase + { + onEvent eventHandler; + onUpdate updater; + onDraw drawer; + onLoad loader; + }; + + /// + /// Main game loop. + /// + void run(); + + /// + /// Stop game. + /// + inline void stop() + { + _running = false; + }; + + /// + /// Return if game is running. + /// + /// @return True if game is running, otherwise return false. + /// + inline bool running() + { + return _running; + }; + + private: + onEvent _onEvent; + onUpdate _onUpdate; + onDraw _onDraw; + onLoad _onLoad; + + bool _running; + + bool startSystem(const SettingBase* setting); + void quitSystem(); + + }; + + } // namespace Core } // namespace JinEngine #endif // jin_game -- cgit v1.1-26-g67d0