From f0f340dec7821cee103ab9267ef941a917ef4dc4 Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 18 Nov 2018 23:31:17 +0800 Subject: =?UTF-8?q?*=E7=9B=AE=E5=BD=95=E6=94=B9=E4=B8=BA=E5=B0=8F=E5=86=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/game/je_gameobject.h | 83 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 src/libjin/game/je_gameobject.h (limited to 'src/libjin/game/je_gameobject.h') diff --git a/src/libjin/game/je_gameobject.h b/src/libjin/game/je_gameobject.h new file mode 100644 index 0000000..7c6ec2b --- /dev/null +++ b/src/libjin/game/je_gameobject.h @@ -0,0 +1,83 @@ +#ifndef __JE_GAME_OBJECT_H__ +#define __JE_GAME_OBJECT_H__ + +#include "../core/je_configuration.h" +#if defined(jin_game) + +#include +#include +#include + +#include "../common/je_object.h" +#include "../common/je_types.h" +#include "../graphics/je_sprite.h" + +namespace JinEngine +{ + namespace Game + { + /* + /// + /// Game object base class. + /// + class GameObject : public Object + { + public: + + /// + /// + /// + virtual ~GameObject(); + + /// + /// + /// + void lifecycle(); + + /// + /// + /// + void setVisible(bool isVisible); + + /// + /// + /// + void setActive(bool isActive); + + /// + /// + /// + void setOrder(uint32 order); + + protected: + virtual void onAlive(); + virtual void onUpdate(float dt); + virtual void onDraw(); + virtual void onDestroy(); + + uint32 mLayer; // layer where entity belongs + uint32 mOrder; // render index in layer + uint32 mTag; // tag of entity, support 32 tags now + bool mIsVisible; // if the entity is visible or not + bool mIsActive; // if the entity is joined into the logic + + Math::Transform mTransform; + + }; + + /// + /// Entity list. For quickly adding and removing entities. + /// + typedef std::list EntityList; + + /// + /// Entity set. For searching and keeps entities unique and sorted. + /// + typedef std::set EntitySet; + */ + } // namespace Game +} // namespace JinEngine + +#endif // jin_game + +#endif \ No newline at end of file -- cgit v1.1-26-g67d0