From 8f2ba3f1b11f30cdb7d41bf2e5c5dc141fba76d4 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 24 Dec 2018 21:02:12 +0800 Subject: =?UTF-8?q?*=E5=B1=8F=E5=B9=95=E7=89=B9=E6=95=88(post=20processing?= =?UTF-8?q?)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/graphics/je_graphic.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/libjin/graphics/je_graphic.cpp') diff --git a/src/libjin/graphics/je_graphic.cpp b/src/libjin/graphics/je_graphic.cpp index 96c3b4a..18dbf42 100644 --- a/src/libjin/graphics/je_graphic.cpp +++ b/src/libjin/graphics/je_graphic.cpp @@ -72,10 +72,10 @@ namespace JinEngine // Set shader. Shader* shader = gl.getShader(); shader->prepare() - .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix) - .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) - .uploadVertices(2, GL_FLOAT, 0, vertexCoords) - .uploadUV(2, GL_FLOAT, 0, textureCoords); + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) + .uploadVertices(2, GL_FLOAT, 0, vertexCoords) + .uploadUV(2, GL_FLOAT, 0, textureCoords); gl.bindTexture(getGLTexture()); gl.drawArrays(GL_QUADS, 0, 4); @@ -106,10 +106,10 @@ namespace JinEngine Shader* shader = gl.getShader(); shader->prepare() - .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix) - .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) - .uploadVertices(2, GL_FLOAT, 0, vertexCoords) - .uploadUV(2, GL_FLOAT, 0, textureCoords); + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()) + .uploadVertices(2, GL_FLOAT, 0, vertexCoords) + .uploadUV(2, GL_FLOAT, 0, textureCoords); gl.bindTexture(getGLTexture()); gl.drawArrays(GL_QUADS, 0, 4); -- cgit v1.1-26-g67d0