From c78bd640228c0b6b9f7c294793c4f2f58b637c67 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 5 Dec 2018 12:34:26 +0800 Subject: =?UTF-8?q?*=E6=A0=BC=E5=BC=8F=E5=8C=96=E4=BB=A3=E7=A0=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/graphics/je_graphic.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/libjin/graphics/je_graphic.cpp') diff --git a/src/libjin/graphics/je_graphic.cpp b/src/libjin/graphics/je_graphic.cpp index 6cd05a1..d326823 100644 --- a/src/libjin/graphics/je_graphic.cpp +++ b/src/libjin/graphics/je_graphic.cpp @@ -70,7 +70,7 @@ namespace JinEngine textureCoords[4] = 1; textureCoords[5] = 1; textureCoords[6] = 1; textureCoords[7] = 0; // Set shader. - Shader* shader = Shader::getCurrentShader(); + Shader* shader = gl.getShader(); shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords); @@ -103,7 +103,7 @@ namespace JinEngine Math::Matrix modelMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ax, ay); - Shader* shader = Shader::getCurrentShader(); + Shader* shader = gl.getShader(); shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords); -- cgit v1.1-26-g67d0