From d4c2cef26b702eb1c0544b0ae579444a76db9ef7 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 20 Dec 2018 16:54:36 +0800 Subject: *shader --- src/libjin/graphics/je_graphic.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/libjin/graphics/je_graphic.cpp') diff --git a/src/libjin/graphics/je_graphic.cpp b/src/libjin/graphics/je_graphic.cpp index ae15afe..a0c2257 100644 --- a/src/libjin/graphics/je_graphic.cpp +++ b/src/libjin/graphics/je_graphic.cpp @@ -73,8 +73,8 @@ namespace JinEngine Shader* shader = gl.getShader(); shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); - shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords); - shader->setUVPointer(2, GL_FLOAT, 0, textureCoords); + shader->uploadVertices(2, GL_FLOAT, 0, vertexCoords); + shader->uploadUV(2, GL_FLOAT, 0, textureCoords); gl.bindTexture(getGLTexture()); gl.drawArrays(GL_QUADS, 0, 4); @@ -106,8 +106,8 @@ namespace JinEngine Shader* shader = gl.getShader(); shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelViewMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); - shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords); - shader->setUVPointer(2, GL_FLOAT, 0, textureCoords); + shader->uploadVertices(2, GL_FLOAT, 0, vertexCoords); + shader->uploadUV(2, GL_FLOAT, 0, textureCoords); gl.bindTexture(getGLTexture()); gl.drawArrays(GL_QUADS, 0, 4); -- cgit v1.1-26-g67d0