From f0f340dec7821cee103ab9267ef941a917ef4dc4 Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 18 Nov 2018 23:31:17 +0800 Subject: =?UTF-8?q?*=E7=9B=AE=E5=BD=95=E6=94=B9=E4=B8=BA=E5=B0=8F=E5=86=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/graphics/je_sprite.h | 81 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 src/libjin/graphics/je_sprite.h (limited to 'src/libjin/graphics/je_sprite.h') diff --git a/src/libjin/graphics/je_sprite.h b/src/libjin/graphics/je_sprite.h new file mode 100644 index 0000000..faf16df --- /dev/null +++ b/src/libjin/graphics/je_sprite.h @@ -0,0 +1,81 @@ +#ifndef __JE_SPRITE_H__ +#define __JE_SPRITE_H__ + +#include "../common/je_types.h" +#include "../math/je_vector2.hpp" + +#include "shaders/je_shader.h" +#include "je_color.h" + +namespace JinEngine +{ + namespace Graphics + { + + /// + /// A sprite is unit of rendering. Animation is based on sprite, but not texture or other graphic stuff. + /// + class Sprite + { + public: + Sprite(); + virtual ~Sprite(); + + enum Origin + { + TopLeft, + TopCenter, + TopRight, + MiddleLeft, + MiddleCenter, + MiddleRight, + BottomLeft, + BottomCenter, + BottomRight + }; + + void setQuad(int x, int y, int w, int h); + void setRotation(float r); + void setOrigin(Origin origin); + void setOrigin(int x, int y); + void setPosition(float x, float y); + void setScale(float sx, float sy); + void setColor(Color color); + void setGraphic(const Graphic* graphic); + + void move(float x, float y); + void rotate(float r); + void scale(float sx, float sy); + + float getRotation() { return mTransform.getRotation(); } + Math::Vector2 getSize() { return Math::Vector2(mQuad.w, mQuad.h); } + const Math::Quad& getQuad() { return mQuad; } + const Math::Vector2& getPosition() { return mTransform.getPosition(); } + const Math::Vector2& getOrigin() { return mTransform.getOrigin(); } + const Math::Vector2& getScale() { return mTransform.getScale(); } + const Color& getColor() { return mColor; } + const Graphic* getGraphic() { return mGraphic; } + + void render(); + + private: + /// + /// Origin must be 0~1 float value. + /// + Math::Transform mTransform; + + Color mColor; + + Math::Quad mQuad; + + bool mIsOriginEnum; + Origin mOriginEnum; + + const Graphic* mGraphic; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif \ No newline at end of file -- cgit v1.1-26-g67d0