From 1df83e68bc08bc3f9b429b794fc2e4ba86389dde Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 22 Dec 2018 10:07:40 +0800 Subject: * shader --- src/libjin/graphics/shaders/je_jsl_compiler.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'src/libjin/graphics/shaders/je_jsl_compiler.cpp') diff --git a/src/libjin/graphics/shaders/je_jsl_compiler.cpp b/src/libjin/graphics/shaders/je_jsl_compiler.cpp index 74613ad..d081c51 100644 --- a/src/libjin/graphics/shaders/je_jsl_compiler.cpp +++ b/src/libjin/graphics/shaders/je_jsl_compiler.cpp @@ -16,6 +16,26 @@ namespace JinEngine namespace Shaders { + /// + /// Built-in variables in vertex shader: + /// jin_ProjectionMatrix --+ + /// jin_ModelViewMatrix |- Uniforms + /// jin_MainTexture --+ + /// jin_VertexCoords --+ + /// jin_TextureCoords |- Attributes + /// jin_VertexColor --+ + /// jin_Color - GLSL built in + /// + /// Built-in variables in fragment shader: + /// jin_ProjectionMatrix --+ + /// jin_ModelViewMatrix |- Uniforms + /// jin_MainTexture --+ + /// jin_Color --+ + /// jin_XY |- Inputs + /// jin_UV | + /// jin_COLOR --+ + /// + JinEngine::String SHADER_PROJECTION_MATRIX = "jin_ProjectionMatrix"; JinEngine::String SHADER_MODELVIEW_MATRIX = "jin_ModelViewMatrix"; JinEngine::String SHADER_MAIN_TEXTURE = "jin_MainTexture"; -- cgit v1.1-26-g67d0