From f0f340dec7821cee103ab9267ef941a917ef4dc4 Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 18 Nov 2018 23:31:17 +0800 Subject: =?UTF-8?q?*=E7=9B=AE=E5=BD=95=E6=94=B9=E4=B8=BA=E5=B0=8F=E5=86=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/graphics/shaders/je_jsl_compiler.h | 45 +++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 src/libjin/graphics/shaders/je_jsl_compiler.h (limited to 'src/libjin/graphics/shaders/je_jsl_compiler.h') diff --git a/src/libjin/graphics/shaders/je_jsl_compiler.h b/src/libjin/graphics/shaders/je_jsl_compiler.h new file mode 100644 index 0000000..df1e827 --- /dev/null +++ b/src/libjin/graphics/shaders/je_jsl_compiler.h @@ -0,0 +1,45 @@ +#ifndef __JE_JSL_COMPILER_H__ +#define __JE_JSL_COMPILER_H__ + +#include "../../core/je_configuration.h" +#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader) + +#include + +#include "../../common/je_singleton.hpp" + +namespace JinEngine +{ + namespace Graphics + { + namespace Shaders + { + + /// + /// Compile JSL into GLSL. + /// + class JSLCompiler : public Singleton + { + public: + /// + /// Compile JSL shader source into GLSL. + /// + /// @param jsl JSL shader source. + /// @param glsl_vertex Output of vertex glsl shader source. + /// @param glsl_fragment Output of fragment glsl shader source. + /// @return True if compile successful, otherwise return false. + /// + bool compile(const std::string& jsl, std::string* glsl_vertex, std::string* glsl_fragment); + + private: + singleton(JSLCompiler); + + }; + + } // namespace Shaders + } // namespace Graphics +} // namespace JinEngine + +#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader) + +#endif // __JE_JSL_COMPILER_H__ -- cgit v1.1-26-g67d0