From 160e1299ef3d95f8e8c48706d7f61dd3dc6c6b60 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 11 Feb 2020 11:29:07 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9=20tab=E5=A4=A7=E5=B0=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/graphics/shaders/jsl_compiler.h | 78 +++++++++++++++--------------- 1 file changed, 39 insertions(+), 39 deletions(-) (limited to 'src/libjin/graphics/shaders/jsl_compiler.h') diff --git a/src/libjin/graphics/shaders/jsl_compiler.h b/src/libjin/graphics/shaders/jsl_compiler.h index ad3bdbb..f7aa48a 100644 --- a/src/libjin/graphics/shaders/jsl_compiler.h +++ b/src/libjin/graphics/shaders/jsl_compiler.h @@ -11,45 +11,45 @@ namespace JinEngine { - namespace Graphics - { - namespace Shaders - { - - extern JinEngine::String SHADER_PROJECTION_MATRIX; - extern JinEngine::String SHADER_MODELVIEW_MATRIX; - extern JinEngine::String SHADER_MAIN_TEXTURE; - extern JinEngine::String SHADER_VERTEX_COORDS; - extern JinEngine::String SHADER_TEXTURE_COORDS; - extern JinEngine::String SHADER_VERTEX_COLOR; - extern JinEngine::String SHADER_TIME; - extern JinEngine::String SHADER_RENDERTARGET_SIZE; - - /// - /// Compile JSL into GLSL. - /// - class JSLCompiler : public Singleton - { - public: - /// - /// Compile JSL shader source into GLSL. - /// - /// @param jsl JSL shader source. - /// @param glsl_vertex Output of vertex glsl shader source. - /// @param glsl_fragment Output of fragment glsl shader source. - /// @return True if compile successful, otherwise return false. - /// - bool compile(const std::string& jsl, std::string* glsl_vertex, std::string* glsl_fragment); - - private: - JinEngine::String formatVertexShader(const JinEngine::String& vert); - - JinEngine::String formatFragmentShader(const JinEngine::String& frag); - - }; - - } // namespace Shaders - } // namespace Graphics + namespace Graphics + { + namespace Shaders + { + + extern JinEngine::String SHADER_PROJECTION_MATRIX; + extern JinEngine::String SHADER_MODELVIEW_MATRIX; + extern JinEngine::String SHADER_MAIN_TEXTURE; + extern JinEngine::String SHADER_VERTEX_COORDS; + extern JinEngine::String SHADER_TEXTURE_COORDS; + extern JinEngine::String SHADER_VERTEX_COLOR; + extern JinEngine::String SHADER_TIME; + extern JinEngine::String SHADER_RENDERTARGET_SIZE; + + /// + /// Compile JSL into GLSL. + /// + class JSLCompiler : public Singleton + { + public: + /// + /// Compile JSL shader source into GLSL. + /// + /// @param jsl JSL shader source. + /// @param glsl_vertex Output of vertex glsl shader source. + /// @param glsl_fragment Output of fragment glsl shader source. + /// @return True if compile successful, otherwise return false. + /// + bool compile(const std::string& jsl, std::string* glsl_vertex, std::string* glsl_fragment); + + private: + JinEngine::String formatVertexShader(const JinEngine::String& vert); + + JinEngine::String formatFragmentShader(const JinEngine::String& frag); + + }; + + } // namespace Shaders + } // namespace Graphics } // namespace JinEngine #endif // (jin_graphics) && (jin_graphics & jin_graphics_shader) -- cgit v1.1-26-g67d0