From 8b00d67febf133e89f6a0bfabc41feed555dc4a9 Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 12 Jan 2019 21:48:33 +0800 Subject: =?UTF-8?q?*=E5=8E=BB=E6=8E=89=E6=96=87=E4=BB=B6=E5=89=8D=E7=BC=80?= =?UTF-8?q?je=5F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/graphics/shaders/jsl_compiler.h | 57 ++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 src/libjin/graphics/shaders/jsl_compiler.h (limited to 'src/libjin/graphics/shaders/jsl_compiler.h') diff --git a/src/libjin/graphics/shaders/jsl_compiler.h b/src/libjin/graphics/shaders/jsl_compiler.h new file mode 100644 index 0000000..ad3bdbb --- /dev/null +++ b/src/libjin/graphics/shaders/jsl_compiler.h @@ -0,0 +1,57 @@ +#ifndef __JE_JSL_COMPILER_H__ +#define __JE_JSL_COMPILER_H__ + +#include "../../core/configuration.h" +#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader) + +#include + +#include "../../common/string.h" +#include "../../common/singleton.hpp" + +namespace JinEngine +{ + namespace Graphics + { + namespace Shaders + { + + extern JinEngine::String SHADER_PROJECTION_MATRIX; + extern JinEngine::String SHADER_MODELVIEW_MATRIX; + extern JinEngine::String SHADER_MAIN_TEXTURE; + extern JinEngine::String SHADER_VERTEX_COORDS; + extern JinEngine::String SHADER_TEXTURE_COORDS; + extern JinEngine::String SHADER_VERTEX_COLOR; + extern JinEngine::String SHADER_TIME; + extern JinEngine::String SHADER_RENDERTARGET_SIZE; + + /// + /// Compile JSL into GLSL. + /// + class JSLCompiler : public Singleton + { + public: + /// + /// Compile JSL shader source into GLSL. + /// + /// @param jsl JSL shader source. + /// @param glsl_vertex Output of vertex glsl shader source. + /// @param glsl_fragment Output of fragment glsl shader source. + /// @return True if compile successful, otherwise return false. + /// + bool compile(const std::string& jsl, std::string* glsl_vertex, std::string* glsl_fragment); + + private: + JinEngine::String formatVertexShader(const JinEngine::String& vert); + + JinEngine::String formatFragmentShader(const JinEngine::String& frag); + + }; + + } // namespace Shaders + } // namespace Graphics +} // namespace JinEngine + +#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader) + +#endif // __JE_JSL_COMPILER_H__ \ No newline at end of file -- cgit v1.1-26-g67d0