From 8b00d67febf133e89f6a0bfabc41feed555dc4a9 Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 12 Jan 2019 21:48:33 +0800 Subject: =?UTF-8?q?*=E5=8E=BB=E6=8E=89=E6=96=87=E4=BB=B6=E5=89=8D=E7=BC=80?= =?UTF-8?q?je=5F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/graphics/sprite.h | 55 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 src/libjin/graphics/sprite.h (limited to 'src/libjin/graphics/sprite.h') diff --git a/src/libjin/graphics/sprite.h b/src/libjin/graphics/sprite.h new file mode 100644 index 0000000..2acebe0 --- /dev/null +++ b/src/libjin/graphics/sprite.h @@ -0,0 +1,55 @@ +#ifndef __JE_SPRITE_H__ +#define __JE_SPRITE_H__ + +#include "../common/types.h" +#include "../math/vector2.hpp" + +#include "color.h" +#include "graphic.h" +#include "renderable.h" + +namespace JinEngine +{ + namespace Graphics + { + + /// + /// A sprite is unit of rendering. Animation is based on sprite, but not texture or other graphic stuff. + /// + class Sprite : public Object, public Renderable + { + public: + + Sprite(const Graphic* graphic, const Math::Quad& quad, Origin origin); + + Sprite(const Graphic* graphic, const Math::Quad& quad, float ox, float oy); + + Sprite(const Graphic* graphic, Origin origin); + + Sprite(const Graphic* graphic, float ox, float oy); + + virtual ~Sprite(); + + Math::Vector2 getSize(); + + void render(float x, float y, float sx, float sy, float r) const override; + + private: + + void setOrigin(Origin origin); + + const Math::Vector2 mOrigin; + + /// + /// Quad of graphic. + /// + const Math::Quad mQuad; + + const Graphic* mGraphic; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif \ No newline at end of file -- cgit v1.1-26-g67d0